Thread (8 messages) flat view 8 messages, 3 authors, 2007-12-20

Re: [PATCH 1/3] ps3: vuart: fix error path locking

From: Andrew Morton <akpm@linux-foundation.org>
Date: 2007-12-19 01:16:47
Also in: lkml

On Wed, 12 Dec 2007 18:00:12 -0800
Geoff Levand [off-list ref] wrote:
quoted
This stray down would cause a permanent sleep which doesn't seem correct. 
The other uses of this semaphore appear fairly mutex like it's even initialized
with init_MUTEX() ..  So here a patch for removing this one down().

Signed-off-by: Daniel Walker <redacted>

---
 drivers/ps3/ps3-vuart.c |    1 -
 1 file changed, 1 deletion(-)

Signed-off-by: Geoff Levand <redacted>


Looks, good. 
Looks bad to me.
Andrew, Please apply.
The current code:

	if (result) {
		dev_dbg(&dev->core, "%s:%d: drv->probe failed\n",
			__func__, __LINE__);
		down(&vuart_bus_priv.probe_mutex);
		goto fail_probe;
	}

	up(&vuart_bus_priv.probe_mutex);

	return result;

fail_probe:
	ps3_vuart_set_interrupt_mask(dev, 0);
	kfree(dev->driver_priv);
	dev->driver_priv = NULL;
fail_dev_malloc:
	vuart_bus_priv.devices[dev->port_number] = NULL;
fail_busy:
	ps3_vuart_bus_interrupt_put();
fail_setup_interrupt:
	up(&vuart_bus_priv.probe_mutex);
	dev_dbg(&dev->core, "%s:%d: failed\n", __func__, __LINE__);
	return result;
}

is correct.  Although not exactly a thing of beauty.
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