Re: [PATCH 4/6] usbip: fix stub_dev usbip_sockfd_store() races leading to gpf
From: Tetsuo Handa <penguin-kernel@i-love.sakura.ne.jp>
Date: 2021-03-08 10:11:38
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On 2021/03/08 16:35, Tetsuo Handa wrote:
On 2021/03/08 12:53, Shuah Khan wrote:quoted
Fix the above problems: - Stop using kthread_get_run() macro to create/start threads. - Create threads and get task struct reference. - Add kthread_create() failure handling and bail out. - Hold usbip_device lock to update local and shared states after creating rx and tx threads. - Update usbip_device status to SDEV_ST_USED. - Update usbip_device tcp_socket, sockfd, tcp_rx, and tcp_tx - Start threads after usbip_device (tcp_socket, sockfd, tcp_rx, tcp_tx, and status) is complete.No, the whole usbip_sockfd_store() etc. should be serialized using a mutex, for two different threads can open same file and write the same content at the same moment. This results in seeing SDEV_ST_AVAILABLE and creating two threads and overwiting global variables and setting SDEV_ST_USED and starting two threads by each of two thread, which will later fail to call kthread_stop() on one of two thread because global variables are overwritten. kthread_crate() (which involves GFP_KERNEL allocation) can take long time enough to hit usbip_sockfd_store() must perform if (sdev->ud.status != SDEV_ST_AVAILABLE) {
Oops. This is
if (sdev->ud.status == SDEV_ST_AVAILABLE) {
of course.
/* misc assignments for attach operation */
sdev->ud.status = SDEV_ST_USED;
}
under a lock, or multiple ud->tcp_{tx,rx} are created (which will later
cause a crash like [1]) and refcount on ud->tcp_socket is leaked when
usbip_sockfd_store() is concurrently called.
problem. That's why my patch introduced usbip_event_mutex lock.And I think that same serialization is required between "rh_port_connect() from attach_store()" and "rh_port_disconnect() from vhci_shutdown_connection() via usbip_event_add(&vdev->ud, VDEV_EVENT_DOWN) from vhci_port_disconnect() from detach_store()", for both vhci_rx_pdu() from vhci_rx_loop() and vhci_port_disconnect() from detach_store() can queue VDEV_EVENT_DOWN event which can be processed without waiting for attach_store() to complete.