Re: [PATCH 10/12] HID: asus: add support for gamepad mode
From: sashiko-bot@kernel.org
Date: 2026-08-13 15:10:23
Thank you for your contribution! Sashiko AI review found 5 potential issue(s) to consider: - [Critical] Missing `hid_asus_ally_remove()` in `asus_probe()` error path leads to Use-After-Free. - [High] The dynamically allocated `cfg->config_mutex` is never initialized. - [Medium] User-configured gamepad mode is unconditionally overwritten and lost during device reset/resume. - [Medium] Hardware state desynchronization due to missing lock coverage over hardware I/O in `gamepad_mode_store`. - [Medium] Lockless modification of shared state `cfg->gamepad_mode` in `ally_set_default_gamepad_mode()`. --
--- Patch [10]: [PATCH 10/12] HID: asus: add support for gamepad mode ---commit cfd28807a39c51dcfa8825ce30540ae3214394d4 Author: Denis Benato [off-list ref] HID: asus: add support for gamepad mode ROG Ally devices can emulate either a mouse+keyboard (desktop mode) or an gamepad device (xbox360 controller in ROG ally and a custom DInput device on newer models): add support for switching the current controller mode.
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diff --git a/drivers/hid/hid-asus.c b/drivers/hid/hid-asus.c index 301fe33f66b1f..8930a246e7255 100644 --- a/drivers/hid/hid-asus.c +++ b/drivers/hid/hid-asus.c
[ ... ]
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@@ -793,6 +807,136 @@ static ssize_t xbox_controller_store(struct device *dev, static DEVICE_ATTR_RW(xbox_controller); +/** + * ally_set_gamepad_mode - Set the gamepad operating mode
[ ... ]
+static ssize_t gamepad_mode_store(struct device *dev, struct device_attribute *attr,
+ const char *buf, size_t count)
+{[ ... ]
+ /* Convert the index of the text mode array to the byte + * that will be accepted by the ally MCU. + */ + mode_byte = ally_gamepad_mode[mode]; + + ret = ally_set_gamepad_mode(ally, hdev, mode_byte); + if (ret < 0) + return ret; + + scoped_guard(mutex, &cfg->config_mutex) + cfg->gamepad_mode = mode_byte;
[Severity: Medium]
Can the hardware state become desynchronized from the software state here?
The hardware request ally_set_gamepad_mode() executes before acquiring
cfg->config_mutex, while the internal software state cfg->gamepad_mode
is updated only after the lock is acquired.
If two threads write to the sysfs attribute concurrently, might their
hardware I/O requests interleave with the mutex-protected state updates,
resulting in the hardware being set to one mode while the driver records
the other?
[Severity: High]
Is cfg->config_mutex properly initialized before it is used here?
Looking at ally_config_create(), the structure is allocated and
zero-initialized:
drivers/hid/hid-asus.c:ally_config_create() {
...
cfg = devm_kzalloc(&hdev->dev, sizeof(*cfg), GFP_KERNEL);
if (!cfg)
return ERR_PTR(-ENOMEM);
...
}
However, mutex_init() is never called for cfg->config_mutex.
A zero-initialized mutex lacks proper lockdep linkage and wait_list
initialization.
Could this trigger lockdep warnings or kernel crashes when scoped_guard()
is called?
+ + hid_dbg(hdev, "Set gamepad mode to %s\n", ally_gamepad_mode_text[mode]); + + return count; +} +
[ ... ]
+static DEVICE_ATTR_RW(gamepad_mode);
+static DEVICE_ATTR_RO(gamepad_mode_index);
+
+static int ally_set_default_gamepad_mode(struct hid_device *hdev,
+ struct ally_handheld *ally,
+ struct ally_config *cfg)
+{
+ cfg->gamepad_mode = ALLY_GAMEPAD_MODE_GAMEPAD;
+
+ return ally_set_gamepad_mode(ally, hdev, cfg->gamepad_mode);[Severity: Medium] Is it safe to modify cfg->gamepad_mode directly without holding cfg->config_mutex? This function is called from hid_asus_ally_init() after ally_config_create() has already successfully registered the sysfs group. Since the sysfs attributes are active and exposed, could a concurrent write from userspace interleave with this initialization?
+} + /** * ally_set_vibration_intensity() - Set vibration intensity values
[ ... ]
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@@ -2422,6 +2568,13 @@ static int hid_asus_ally_init(struct hid_device *hdev, struct ally_handheld *all if (ret < 0) hid_err(hdev, "Ally failed to init force-feedback off: %d\n", ret); + /* Set the default gamepad mode now that the MCU is confirmed ready */ + if (ally->config) { + ret = ally_set_default_gamepad_mode(hdev, ally, ally->config); + if (ret < 0) + hid_warn(hdev, "Failed to set default gamepad mode: %d\n", ret); + } +
[Severity: Medium] Will this unconditionally overwrite the user-configured gamepad mode? During a USB reset resume, hid_asus_ally_init() is called and invokes ally_set_default_gamepad_mode(), which sets the state to ALLY_GAMEPAD_MODE_GAMEPAD and writes it to the hardware. Does this actively destroy the user's previously selected mode across suspend/resume or device reset cycles?
return 0; }
[Severity: Critical]
Does the error path in asus_probe() leave a dangling pointer to freed memory?
If asus_probe() fails after hid_asus_ally_probe() succeeds, the driver
jumps to the err_stop_hw error path:
drivers/hid/hid-asus.c:asus_probe() {
...
err_stop_hw:
if (drvdata->listener.brightness_set)
asus_hid_unregister_listener(&drvdata->listener);
asus_worker_stop(drvdata->worker);
hid_hw_stop(hdev);
return ret;
}
This path cleans up core resources but fails to tear down the ally
sub-driver state.
The driver core's devres mechanism automatically frees ally_cfg, but the
static global ally_drvdata.config retains a dangling pointer to this freed
memory.
Could this lead to a use-after-free if accessed by a subsequent interface
probe or a delayed work?
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260813144736.2477941-1-denis.benato@linux.dev?part=10