[PATCH v3 07/10] HID: steam: Rearrange teardown sequences
From: Vicki Pfau <hidden>
Date: 2026-07-10 02:02:09
Subsystem:
hid core layer, the rest · Maintainers:
Jiri Kosina, Benjamin Tissoires, Linus Torvalds
This fixes a narrow window during the teardown sequences in probe and remove where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. Signed-off-by: Vicki Pfau <redacted> HID: steam: Reorder probe --- drivers/hid/hid-steam.c | 67 ++++++++++++++++++++++------------------- 1 file changed, 36 insertions(+), 31 deletions(-)
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 0771ad4f5f2c..9dc77cd76edb 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c@@ -1328,6 +1328,7 @@ static int steam_probe(struct hid_device *hdev, { struct steam_device *steam; int ret; + unsigned long flags; ret = hid_parse(hdev); if (ret) {
@@ -1353,6 +1354,14 @@ static int steam_probe(struct hid_device *hdev, if (!steam) return -ENOMEM; + /* + * With the real steam controller interface, do not connect hidraw. + * Instead, create the client_hid and connect that. + */ + ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW); + if (ret) + return ret; + steam->hdev = hdev; hid_set_drvdata(hdev, steam); spin_lock_init(&steam->lock);
@@ -1369,22 +1378,6 @@ static int steam_probe(struct hid_device *hdev, else steam->sensor_update_rate_us = 9000; - /* - * With the real steam controller interface, do not connect hidraw. - * Instead, create the client_hid and connect that. - */ - ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW); - if (ret) - goto err_cancel_work; - - ret = hid_hw_open(hdev); - if (ret) { - hid_err(hdev, - "%s:hid_hw_open\n", - __func__); - goto err_hw_stop; - } - if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver connected"); /* If using a wireless adaptor ask for connection status */
@@ -1398,14 +1391,22 @@ static int steam_probe(struct hid_device *hdev, hid_err(hdev, "%s:steam_register failed with error %d\n", __func__, ret); - goto err_hw_close; + goto err_hw_stop; } } + ret = hid_hw_open(hdev); + if (ret) { + hid_err(hdev, + "%s:hid_hw_open\n", + __func__); + goto err_steam_unregister; + } + steam->client_hdev = steam_create_client_hid(hdev); if (IS_ERR(steam->client_hdev)) { ret = PTR_ERR(steam->client_hdev); - goto err_steam_unregister; + goto err_hw_close; } steam->client_hdev->driver_data = steam;
@@ -1417,18 +1418,20 @@ static int steam_probe(struct hid_device *hdev, err_destroy: hid_destroy_device(steam->client_hdev); -err_steam_unregister: - if (steam->connected) - steam_unregister(steam); err_hw_close: hid_hw_close(hdev); -err_hw_stop: - hid_hw_stop(hdev); -err_cancel_work: +err_steam_unregister: + spin_lock_irqsave(&steam->lock, flags); + steam->client_opened = 0; + spin_unlock_irqrestore(&steam->lock, flags); cancel_work_sync(&steam->work_connect); + if (steam->connected) + steam_unregister(steam); cancel_delayed_work_sync(&steam->mode_switch); +err_hw_stop: cancel_work_sync(&steam->rumble_work); cancel_delayed_work_sync(&steam->coalesce_rumble_work); + hid_hw_stop(hdev); return ret; }
@@ -1436,25 +1439,27 @@ static int steam_probe(struct hid_device *hdev, static void steam_remove(struct hid_device *hdev) { struct steam_device *steam = hid_get_drvdata(hdev); + unsigned long flags; if (!steam || hdev->group == HID_GROUP_STEAM) { hid_hw_stop(hdev); return; } + hid_hw_close(hdev); hid_destroy_device(steam->client_hdev); - cancel_delayed_work_sync(&steam->mode_switch); - cancel_work_sync(&steam->work_connect); - cancel_work_sync(&steam->rumble_work); - cancel_delayed_work_sync(&steam->coalesce_rumble_work); - steam->client_hdev = NULL; + spin_lock_irqsave(&steam->lock, flags); steam->client_opened = 0; + spin_unlock_irqrestore(&steam->lock, flags); + cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); } - hid_hw_close(hdev); - hid_hw_stop(hdev); steam_unregister(steam); + cancel_work_sync(&steam->rumble_work); + cancel_delayed_work_sync(&steam->mode_switch); + cancel_delayed_work_sync(&steam->coalesce_rumble_work); + hid_hw_stop(hdev); } static void steam_do_connect_event(struct steam_device *steam, bool connected)
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2.54.0