[PATCH v3 08/10] HID: steam: Improve logging and other cleanup
From: Vicki Pfau <hidden>
Date: 2026-07-10 02:02:09
Subsystem:
hid core layer, the rest · Maintainers:
Jiri Kosina, Benjamin Tissoires, Linus Torvalds
Adds more logging as appropriate, reindents an enum to match surrounding style, as well as cleaning up some places where we can use guard() instead of doing locking and unlocking manually. Signed-off-by: Vicki Pfau <redacted> --- drivers/hid/hid-steam.c | 56 ++++++++++++++++++++++++----------------- 1 file changed, 33 insertions(+), 23 deletions(-)
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 9dc77cd76edb..298a2c17e112 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c@@ -246,14 +246,14 @@ enum { /* Input report identifiers */ enum { - ID_CONTROLLER_STATE = 1, - ID_CONTROLLER_DEBUG = 2, - ID_CONTROLLER_WIRELESS = 3, - ID_CONTROLLER_STATUS = 4, - ID_CONTROLLER_DEBUG2 = 5, - ID_CONTROLLER_SECONDARY_STATE = 6, - ID_CONTROLLER_BLE_STATE = 7, - ID_CONTROLLER_DECK_STATE = 9 + ID_CONTROLLER_STATE = 1, + ID_CONTROLLER_DEBUG = 2, + ID_CONTROLLER_WIRELESS = 3, + ID_CONTROLLER_STATUS = 4, + ID_CONTROLLER_DEBUG2 = 5, + ID_CONTROLLER_SECONDARY_STATE = 6, + ID_CONTROLLER_BLE_STATE = 7, + ID_CONTROLLER_DECK_STATE = 9, }; /* Read-only attributes */
@@ -379,9 +379,16 @@ static int steam_recv_report(struct steam_device *steam, ret = hid_hw_raw_request(steam->hdev, 0x00, buf, hid_report_len(r) + 1, HID_FEATURE_REPORT, HID_REQ_GET_REPORT); - if (ret > 0) - memcpy(data, buf + 1, min(size, ret - 1)); + if (ret > 0) { + ret = min(size, ret - 1); + memcpy(data, buf + 1, ret); + } kfree(buf); + + if (ret < 0) + hid_err(steam->hdev, "%s: error %d\n", __func__, ret); + else + hid_dbg(steam->hdev, "Received report %*ph\n", ret, data); return ret; }
@@ -409,6 +416,8 @@ static int steam_send_report(struct steam_device *steam, /* The report ID is always 0 */ memcpy(buf + 1, cmd, size); + hid_dbg(steam->hdev, "Sending report %*ph\n", size, cmd); + /* * Sometimes the wireless controller fails with EPIPE * when sending a feature report.
@@ -481,22 +490,21 @@ static int steam_get_serial(struct steam_device *steam) u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL}; u8 reply[3 + STEAM_SERIAL_LEN + 1]; - mutex_lock(&steam->report_mutex); + guard(mutex)(&steam->report_mutex); ret = steam_send_report(steam, cmd, sizeof(cmd)); if (ret < 0) - goto out; + return ret; ret = steam_recv_report(steam, reply, sizeof(reply)); if (ret < 0) - goto out; + return ret; if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 || reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) { - ret = -EIO; - goto out; + hid_err(steam->hdev, "%s: invalid reply (%*ph)\n", __func__, + (int)sizeof(reply), reply); + return -EIO; } reply[3 + STEAM_SERIAL_LEN] = 0; strscpy(steam->serial_no, reply + 3, reply[1]); -out: - mutex_unlock(&steam->report_mutex); return ret; }
@@ -516,8 +524,11 @@ static int steam_get_attributes(struct steam_device *steam) ret = steam_recv_report(steam, reply, sizeof(reply)); if (ret < 0) return ret; - if (reply[0] != ID_GET_ATTRIBUTES_VALUES || reply[1] < 2) + if (reply[0] != ID_GET_ATTRIBUTES_VALUES || reply[1] < 2) { + hid_err(steam->hdev, "%s: invalid reply (%*ph)\n", __func__, + (int)sizeof(reply), reply); return -EIO; + } size = min(reply[1], sizeof(reply) - 2); for (i = 0; i + sizeof(*attr) <= size; i += sizeof(*attr)) {
@@ -539,11 +550,8 @@ static int steam_get_attributes(struct steam_device *steam) */ static inline int steam_request_conn_status(struct steam_device *steam) { - int ret; - mutex_lock(&steam->report_mutex); - ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE); - mutex_unlock(&steam->report_mutex); - return ret; + guard(mutex)(&steam->report_mutex); + return steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE); } /*
@@ -1193,6 +1201,7 @@ static void steam_mode_switch_cb(struct work_struct *work) return; steam->gamepad_mode = !steam->gamepad_mode; + hid_dbg(steam->hdev, "%s: switching gamepad mode to %i\n", __func__, steam->gamepad_mode); if (steam->gamepad_mode) steam_set_lizard_mode(steam, false); else {
@@ -1839,6 +1848,7 @@ static void steam_do_deck_input_event(struct steam_device *steam, steam->did_mode_switch = false; cancel_delayed_work(&steam->mode_switch); } else if (!steam->client_opened && start_pressed && !steam->did_mode_switch) { + hid_dbg(steam->hdev, "%s: doing mode switch\n", __func__); steam->did_mode_switch = true; schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100); }
--
2.54.0