Thread (19 messages) 19 messages, 4 authors, 2021-10-27

Re: [PATCH v3 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.

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From: Jiri Kosina <jikos@kernel.org>
Date: 2021-10-22 07:32:50
Also in: linux-leds

On Fri, 22 Oct 2021, Jiri Kosina wrote:
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Ok, so let's put it in the common place. I'll take this patch through
LED tree if you resubmit it. You still may want to use local defines
so you can apply the other patches without waiting.
Pavel, why complicate it so much? Given how trivial the patch is, the 
easiest way is what's usually done in such cases (where substantial patch 
depends on a tiny trivial change elsewhere) -- take it through HID tree 
with your Reviewed-by / Acked-by:.

Do you see any issue with that?
Pavel, another week has passed. I am considering just including the 
trivial LED #define additions and take them through hid.git unless I hear 
from you today.
I'd prefer not to deal with rejects / common immutable branches / etc.
I am not proposing common immutable branch; and if there are going to be 
trivial cotext conflicts because of that, those will be sorted out by 
Linus without you even noticing.
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You don't _need_ the defines at all
As I've already pointed to you in several threads, we have quite a lot of 
code queued that does depend on the defines.
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and you don't need them in the common place.
I compltely fail to see the point of having them teporarily local before 
you manage to finally do something about the trivial addition to proper 
shared header.
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Just merge the patch without the defines. I'll merge the defines. That 
seems like least complex solution to me.
That would cause my tree not to build.
In other words: could you please elaborate what exact issue are you trying 
to avoid by not providing your Acked-by: and letting it go through hid.git 
with all the rest of the code depending on it?

-- 
Jiri Kosina
SUSE Labs
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