Thread (19 messages) 19 messages, 4 authors, 2021-10-27

Re: [PATCH v3 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.

From: Pavel Machek <hidden>
Date: 2021-09-27 14:11:12
Also in: linux-leds

Hi!
quoted
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.

This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.

Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
 Documentation/leds/well-known-leds.txt | 14 ++++++++++++++
 include/dt-bindings/leds/common.h      |  7 +++++++
 2 files changed, 21 insertions(+)
Pavel, could you please eventually Ack this, so that I can take it 
together with the rest?
I'm willing to take Documentation/leds/well-known-leds.txt part
through LED tree.

I don't like the common.h change; either avoid the define or put it
into your local header.

Best regards,
								Pavel
-- 
http://www.livejournal.com/~pavelmachek

Attachments

Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help