Hi!
quoted
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
Documentation/leds/well-known-leds.txt | 14 ++++++++++++++
include/dt-bindings/leds/common.h | 7 +++++++
2 files changed, 21 insertions(+)
Pavel, could you please eventually Ack this, so that I can take it
together with the rest?
I'm willing to take Documentation/leds/well-known-leds.txt part
through LED tree.
I don't like the common.h change; either avoid the define or put it
into your local header.
Best regards,
Pavel
--
http://www.livejournal.com/~pavelmachek