Thread (94 messages) 94 messages, 11 authors, 2017-02-23

Re: [PATCH v9 1/8] drivers:input:tsc2007: add new common binding names, pre-calibration, flipping and rotation

From: Pali Rohár <hidden>
Date: 2017-02-21 09:09:49
Also in: linux-devicetree, linux-iio, linux-omap, lkml

On Tuesday 21 February 2017 07:36:17 H. Nikolaus Schaller wrote:
Hi,
quoted
Am 20.02.2017 um 22:50 schrieb Dmitry Torokhov [off-list ref]:

On Mon, Feb 20, 2017 at 1:27 PM, H. Nikolaus Schaller [off-list ref] wrote:
quoted
quoted
Am 20.02.2017 um 22:08 schrieb Pali Rohár [off-list ref]:

On Monday 20 February 2017 20:42:15 Pali Rohár wrote:
quoted
Hi Nikolaus!

On Monday 20 February 2017 17:50:04 H. Nikolaus Schaller wrote:
quoted
Hi Dmitry,
quoted
Input driver may set resolution for given axis in units per mm
(or units per radian for rotational axis ABS_RX, ABS_RY,
ABS_RZ), and if you check the binding, you can use
"touchscreen-x-mm" and "touchscreen-y-mm" to specify the size of
entire touch surface and set resolution from it so that
userspace can calculate the proper scaling factor.
How is this information exposed by the kernel to user-space? By
scanning the DT file or tree?
Set input_abs_set_res() from kernel. And in userspace call EVIOCGABS
ioctl() on input device. Look at struct input_absinfo, you should
have all needed information here. This is generic input interface,
no DT is needed.
Looking at kernel code... via EVIOCSABS ioctl() you can even set
resolution from userspace for specified input device.

So this could be potentially used for calibrating input device from
userspace? (In case DT data will not fully match current HW)
quoted
I hope that XServer is already using it for evdev devices...

For whole implementation look at evtest program. That should be good
starting point for your userspace implementation.

While I'm watching this discussion... in my opinion kernel should
just invert input axes (when needed)
It is questionable why it should do that at all then.
Because the task of the kernel is to provide unified view of the
hardware. Axis swapping and inversion is needed to that "up" is always
"up" and "right" is always "right".
Hm. Why not touching pixel (0,0) on the touch is always pixel (0,0) on the
screen and touching pixel (639,479) is always (639,479)?
Important is that there is no 1:1 mapping between input evdev device and
drm/fb output device. These are two independent devices. There is no
connection between screen and touch. So such presumption should not be
done in kernel. You can do that in userspace.

Lets take e.g. touchpad. It acts similarly as touchscreen input device
(both reports absolute positioned touch events), but touchpad is not
connected with screen. And from kernel point of view these devices are
both input and absolute positioned.

It looks like the whole problem is there that you wanted to do this
mapping for your hardware in kernel. And this is not what is kernel
doing or should do. Moreover I know people who are using integrated
touchscreen on laptop as (touch) input device for external monitor. And
in this configuration it does not make any sense to map touchscreen
input to pixels of integrated LCD touchscreen (as external monitor could
have different resolution as integrated LCD touchcreen).
I think it is time to end this discussion.

It has show me how much a mess and half-baked area this is, which I did
not expect. I read contradicting messages from different people:

* don't break user space because it is carved in stone
* fix users space if you want to do it properly
* scaling by +/-1 and shifting by full range is ok
* scaling by ts-size/adc-range and shifting by adc_min is not ok
* full numeric ADC resolution is required but subpixel coordinates is not acceptable

I will monitor this to see if this becomes sorted out before submitting anything
new.

BR and thanks,
Nikolaus
-- 
Pali Rohár
pali.rohar-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
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