From: Ville Ranki <hidden> Date: 2016-08-25 14:23:21
Current implementation of joydev's input_device_id
table recognizes only devices with ABS_X, ABS_WHEEL
or ABS_THROTTLE axes as joysticks.
There are joystick devices that do not have those axes,
for example TRC Rudder device. The device in question
has ABS_Z, ABS_RX and ABS_RY axes causing it not being
detected as joystick.
This patch adds ABS_Z to the input_device_id list
allowing devices with ABS_Z axis to be detected
correctly.
Signed-off-by: Ville Ranki <redacted>
---
drivers/input/joydev.c | 6 ++++++
1 file changed, 6 insertions(+)
On Thu, Aug 25, 2016 at 05:16:50PM +0300, Ville Ranki wrote:
Current implementation of joydev's input_device_id
table recognizes only devices with ABS_X, ABS_WHEEL
or ABS_THROTTLE axes as joysticks.
There are joystick devices that do not have those axes,
for example TRC Rudder device. The device in question
has ABS_Z, ABS_RX and ABS_RY axes causing it not being
detected as joystick.
This patch adds ABS_Z to the input_device_id list
allowing devices with ABS_Z axis to be detected
correctly.
I am curious why you still use joydev and not switch your client(s) to
evdev? Or is it some legacy game?
Thanks.
From: Ville Ranki <hidden> Date: 2016-08-25 22:53:22
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On 08/25/2016 07:45 PM, Dmitry Torokhov wrote:
quoted
This patch adds ABS_Z to the input_device_id list allowing
devices with ABS_Z axis to be detected correctly.
I am curious why you still use joydev and not switch your client(s)
to evdev? Or is it some legacy game?
Yes, this is about legacy games. For example X-Plane requires
joystick node to be present.
- --
Ville Ranki [off-list ref]
http://www.iki.fi/~cos
PGP public key: http://www.iki.fi/~cos/vranki_pub.asc
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From: Ville Ranki <hidden> Date: 2016-09-02 09:11:16
On 08/25/2016 11:56 PM, Ville Ranki wrote:
On 08/25/2016 07:45 PM, Dmitry Torokhov wrote:
quoted
quoted
This patch adds ABS_Z to the input_device_id list allowing
devices with ABS_Z axis to be detected correctly.
quoted
I am curious why you still use joydev and not switch your
client(s) to evdev? Or is it some legacy game?
Yes, this is about legacy games. For example X-Plane requires
joystick node to be present.
Was this patch accepted or rejected? In distros event devices are
not readable by non-root users by default while joystick devices are.
These can be changed with udev rules, but IMO joystick detection
should be fixed on kernel level.
--
Ville Ranki [off-list ref]
http://www.iki.fi/~cos
PGP public key: http://www.iki.fi/~cos/vranki_pub.asc
From: Ville Ranki <hidden> Date: 2016-09-15 14:18:49
On 09/02/2016 12:11 PM, Ville Ranki wrote:
Was this patch accepted or rejected?
Still waiting for answer. If it requires changes, I'm happy
to do so. I asked another kernel developer to review the
patch and he said it should be ok.
--
Ville Ranki [off-list ref]
http://www.iki.fi/~cos
PGP public key: http://www.iki.fi/~cos/vranki_pub.asc
On Thu, Aug 25, 2016 at 05:16:50PM +0300, Ville Ranki wrote:
Current implementation of joydev's input_device_id
table recognizes only devices with ABS_X, ABS_WHEEL
or ABS_THROTTLE axes as joysticks.
There are joystick devices that do not have those axes,
for example TRC Rudder device. The device in question
has ABS_Z, ABS_RX and ABS_RY axes causing it not being
detected as joystick.
This patch adds ABS_Z to the input_device_id list
allowing devices with ABS_Z axis to be detected
correctly.
Signed-off-by: Ville Ranki <redacted>
Applied, thank you.
Although I wonder if we could not move joydev implementation to
userspace in the long run.
Thanks.
--
Dmitry