Thread (9 messages) 9 messages, 5 authors, 2013-11-18

Re: About the PS3 Sixaxis linux driver

From: Benjamin Tissoires <hidden>
Date: 2013-11-18 17:03:15

On 18/11/13 11:25, Antonio Ospite wrote:
On Mon, 18 Nov 2013 10:38:42 -0500
Benjamin Tissoires [off-list ref] wrote:
quoted
Hi guys,

I forgot to say that:
- IMO, the approach raised in 2011 by Antonio[1] was the correct one:
the multitouch protocol introduced a regression with devices providing
large axis number, so we should fix this in input core, not on a per
device basis.
- I'll send an update to this patch later this week.
Thanks.
quoted
- I don't think remapping the PS3 axis now will make into upstream
(backward compatibility), but this is only my own opinion
What do other people think? I was going to motivate the change of
keycodes with the fact that the device was not fully functional for a
long time, but if you fix it in input core this argument does not hold
anymore :)
Just FYI, I mentioned this because there already has been 2 or 3 threads
regarding bad uses of keycodes/axis for gamepads (WII, XBox, and PS3
IIRC), and the result was always "we do not break user space".
Personally, I have nothing against mapping the correct axis :)
It would have been a good excuse to have a user of the full gamepad
API and of a good part of the motion-tracking API, but I won't push
this too hard.
There are some initiatives in the user space to fix those kernel
problems. libinputmapper (find one of David Herrmann's post) and
libevdev (on Freedesktop) are some good candidates.

Cheers,
Benjamin
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