Re: [PATCH v2 1/2] input: document gamepad API and add extra keycodes
From: Jiri Kosina <hidden>
Date: 2013-06-26 09:49:44
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From: Jiri Kosina <hidden>
Date: 2013-06-26 09:49:44
Also in:
lkml
On Wed, 19 Jun 2013, Jiri Kosina wrote:
On Sat, 15 Jun 2013, David Herrmann wrote:quoted
Until today all gamepad input drivers report their data differently. It is nearly impossible to write applications for more than one device in a generic way. Therefore, this patch introduces a uniform gamepad API which will be used for all new drivers. Instead of mapping buttons by their labels, we now map them by position. This allows applications to work with any gamepad regardless of the labels on the buttons. Furthermore, we standardize the ABS_* codes for analog triggers and sticks. For D-Pads the long overdue BTN_DPAD_* codes are introduced. They should be fairly obvious how to use. To avoid confusion, the action buttons now have BTN_EAST/SOUTH/WEST/NORTH aliases. Reported-by: Todd Showalter <redacted> Signed-off-by: David Herrmann <redacted>I definitely need to have Dmitry's Ack for this. If he's OK with 1/2, I am fine with 2/2 patch for wiimote and will happily take it through my tree.
Dmitry, please? I'd like to avoid missing next merge window if you're ok with this. Thanks again, -- Jiri Kosina SUSE Labs