Thread (71 messages) flat view 71 messages, 8 authors, 2026-02-06

Re: [PATCH RFC v6 05/26] nova-core: mm: Add support to use PRAMIN windows to write to VRAM

From: Joel Fernandes <joelagnelf@nvidia.com>
Date: 2026-01-30 01:45:58
Also in: amd-gfx, dri-devel, intel-gfx, intel-xe, linux-doc, lkml, nouveau, rust-for-linux

On Jan 29, 2026, at 8:16 PM, Gary Guo [off-list ref] wrote:

On Fri Jan 30, 2026 at 12:26 AM GMT, Joel Fernandes wrote:
quoted
Hi, Danilo, all,

Based on the below discussion and research, I came up with some deadlock
scenarios that we need to handle in the v6 series of these patches. Please let
me know if I missed something below. At the moment, off the top I identified
that we are doing GFP_KERNEL memory allocations inside GPU buddy allocator
during map/unmap. I will work on solutions for that. Thanks.

All deadlock scenarios
----------------------
The gist is, in the DMA fence signaling critical path we cannot acquire
resources (locks or memory allocation etc) that are already acquired when a
fence is being waited on to be signaled. So we have to careful which resources
we acquire, and also we need to be careful which paths in the driver we do any
memory allocations under locks that we need in the dma-fence signaling critical
path (when doing the virtual memory map/unmap)
When thinking about deadlocks it usually helps if you think without detailed
scenarios (which would be hard to enumerate and easy to miss), but rather in
terms of relative order of resource acquisition. All resources that you wait on
would need to form a partial order. Any violation could result in deadlocks.
This is also how lockdep checks.

So to me all cases you listed are all the same...
Hmm, I am quite familiar with lockdep internals, but I don’t see how all cases
are the same one when there are different resources being acquired (locks versus
memory allocation, for instance). I think it helps to visualize different cases
based on different scenarios for a complete understanding of issues and mild
repetition is a good thing IMO - the goal is to not miss anything. But agreed on
that is how lockdep works. Lockdep just needs those relationships in its graph
to know that ordering enough to flag issues. Speaking of lockdep, I have not
checked but we should probably add support for fence signal/wait and resource
dependencies, to catch any potential issues as well.

Thanks for taking a look,

--
Joel Fernandes


Best,
Gary
quoted
1. deadlock scenario 1: allocator deadlock (no locking needed to trigger it)

Fence Signal start (A) -> Alloc -> MMU notifier/Shrinker (B) -> Fence Wait (A)

ABA deadlock.

2. deadlock scenario 2: Same as 1, but ABBA scenario (2 CPUs).

CPU 0: Fence Signal start (A) -> Alloc (B)

CPU 1: Alloc -> MMU notifier or Shrinker (B) -> Fence Wait (A)

3. deadlock scenario 3: When locking: ABBA (and similarly) deadlock but locking.

CPU 0: Fence Signal start (A) -> Lock (B)

CPU 1: Lock (B) -> Fence Wait (A)

4. deadlock scenario 4: Same as scenario 3, but the fence wait comes from
allocation path.

rule: We cannot try to acquire locks in the DMA fence signaling critical path if
those locks were already acquire in paths that do reclaimable memory allocations.

CPU 0: Fence Signal (A) -> Lock (B)

CPU 1: Lock (B) -> Alloc -> Fence Wait (A)

5. deadlock scenario 5: Transitive locking:

rule: We cannot try to acquire locks in the DMA fence signaling critical path
that are transitively waiting on the same DMA fence.

Fence Signal (A) -> Lock (B)

Lock (B) -> Lock(C)

Lock (C) -> Alloc -> Fence Wait (A)

ABBCCA deadlock.


--
Joel Fernandes
quoted
On 1/28/2026 7:04 AM, Danilo Krummrich wrote:
On Fri Jan 23, 2026 at 12:16 AM CET, Joel Fernandes wrote:
quoted
My plan is to make TLB and PRAMIN use immutable references in their function
calls and then implement internal locking. I've already done this for the GPU
buddy functions, so it should be doable, and we'll keep it consistent. As a
result, we will have finer-grain locking on the memory management objects
instead of requiring to globally lock a common GpuMm object. I'll plan on
doing this for v7.

Also, the PTE allocation race you mentioned is already handled by PRAMIN
serialization. Since threads must hold the PRAMIN lock to write page table
entries, concurrent writers are not possible:

 Thread A: acquire PRAMIN lock
 Thread A: read PDE (via PRAMIN) -> NULL
 Thread A: alloc PT page, write PDE
 Thread A: release PRAMIN lock

 Thread B: acquire PRAMIN lock
 Thread B: read PDE (via PRAMIN) -> sees A's pointer
 Thread B: uses existing PT page, no allocation needed
This won't work unfortunately.

We have to separate allocations and modifications of the page tabe. Or in other
words, we must not allocate new PDEs or PTEs while holding the lock protecting
the page table from modifications.

Once we have VM_BIND in nova-drm, we will have the situation that userspace
passes jobs to modify the GPUs virtual address space and hence the page tables.

Such a jobs has mainly three stages.

 (1) The submit stage.

     This is where the job is initialized, dependencies are set up and the
     driver has to pre-allocate all kinds of structures that are required
     throughout the subsequent stages of the job.

 (2) The run stage.

     This is the stage where the job is staged for execution and its DMA fence
     has been made public (i.e. it is accessible by userspace).

     This is the stage where we are in the DMA fence signalling critical
     section, hence we can't do any non-atomic allocations, since otherwise we
     could deadlock in MMU notifier callbacks for instance.

     This is the stage where the page table is actually modified. Hence, we
     can't acquire any locks that might be held elsewhere while doing
     non-atomic allocations. Also note that this is transitive, e.g. if you
     take lock A and somewhere else a lock B is taked while A is already held
     and we do non-atomic allocations while holding B, then A can't be held in
     the DMA fence signalling critical path either.

     It is also worth noting that this is the stage where we know the exact
     operations we have to execute based on the VM_BIND request from userspace.

     For instance, in the submit stage we may only know that userspace wants
     that we map a BO with a certain offset in the GPUs virtual address space
     at [0x0, 0x1000000]. What we don't know is what exact operations this does
     require, i.e. "What do we have to unmap first?", "Are there any
     overlapping mappings that we have to truncate?", etc.

     So, we have to consider this when we pre-allocate in the submit stage.

 (3) The cleanup stage.

     This is where the job has been signaled and hence left the DMA fence
     signalling critical section.

     In this stage the job is cleaned up, which includes freeing data that is
     not required anymore, such as PTEs and PDEs.
-- 
Joel Fernandes

-- 
-- 
Joel Fernandes
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