Re: [PATCH RFC v6 05/26] nova-core: mm: Add support to use PRAMIN windows to write to VRAM
From: Joel Fernandes <joelagnelf@nvidia.com>
Date: 2026-01-30 01:45:58
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On Jan 29, 2026, at 8:16 PM, Gary Guo [off-list ref] wrote: On Fri Jan 30, 2026 at 12:26 AM GMT, Joel Fernandes wrote:quoted
Hi, Danilo, all, Based on the below discussion and research, I came up with some deadlock scenarios that we need to handle in the v6 series of these patches. Please let me know if I missed something below. At the moment, off the top I identified that we are doing GFP_KERNEL memory allocations inside GPU buddy allocator during map/unmap. I will work on solutions for that. Thanks. All deadlock scenarios ---------------------- The gist is, in the DMA fence signaling critical path we cannot acquire resources (locks or memory allocation etc) that are already acquired when a fence is being waited on to be signaled. So we have to careful which resources we acquire, and also we need to be careful which paths in the driver we do any memory allocations under locks that we need in the dma-fence signaling critical path (when doing the virtual memory map/unmap)When thinking about deadlocks it usually helps if you think without detailed scenarios (which would be hard to enumerate and easy to miss), but rather in terms of relative order of resource acquisition. All resources that you wait on would need to form a partial order. Any violation could result in deadlocks. This is also how lockdep checks. So to me all cases you listed are all the same...
Hmm, I am quite familiar with lockdep internals, but I don’t see how all cases are the same one when there are different resources being acquired (locks versus memory allocation, for instance). I think it helps to visualize different cases based on different scenarios for a complete understanding of issues and mild repetition is a good thing IMO - the goal is to not miss anything. But agreed on that is how lockdep works. Lockdep just needs those relationships in its graph to know that ordering enough to flag issues. Speaking of lockdep, I have not checked but we should probably add support for fence signal/wait and resource dependencies, to catch any potential issues as well. Thanks for taking a look, -- Joel Fernandes
Best, Garyquoted
1. deadlock scenario 1: allocator deadlock (no locking needed to trigger it) Fence Signal start (A) -> Alloc -> MMU notifier/Shrinker (B) -> Fence Wait (A) ABA deadlock. 2. deadlock scenario 2: Same as 1, but ABBA scenario (2 CPUs). CPU 0: Fence Signal start (A) -> Alloc (B) CPU 1: Alloc -> MMU notifier or Shrinker (B) -> Fence Wait (A) 3. deadlock scenario 3: When locking: ABBA (and similarly) deadlock but locking. CPU 0: Fence Signal start (A) -> Lock (B) CPU 1: Lock (B) -> Fence Wait (A) 4. deadlock scenario 4: Same as scenario 3, but the fence wait comes from allocation path. rule: We cannot try to acquire locks in the DMA fence signaling critical path if those locks were already acquire in paths that do reclaimable memory allocations. CPU 0: Fence Signal (A) -> Lock (B) CPU 1: Lock (B) -> Alloc -> Fence Wait (A) 5. deadlock scenario 5: Transitive locking: rule: We cannot try to acquire locks in the DMA fence signaling critical path that are transitively waiting on the same DMA fence. Fence Signal (A) -> Lock (B) Lock (B) -> Lock(C) Lock (C) -> Alloc -> Fence Wait (A) ABBCCA deadlock. -- Joel Fernandesquoted
On 1/28/2026 7:04 AM, Danilo Krummrich wrote: On Fri Jan 23, 2026 at 12:16 AM CET, Joel Fernandes wrote:quoted
My plan is to make TLB and PRAMIN use immutable references in their function calls and then implement internal locking. I've already done this for the GPU buddy functions, so it should be doable, and we'll keep it consistent. As a result, we will have finer-grain locking on the memory management objects instead of requiring to globally lock a common GpuMm object. I'll plan on doing this for v7. Also, the PTE allocation race you mentioned is already handled by PRAMIN serialization. Since threads must hold the PRAMIN lock to write page table entries, concurrent writers are not possible: Thread A: acquire PRAMIN lock Thread A: read PDE (via PRAMIN) -> NULL Thread A: alloc PT page, write PDE Thread A: release PRAMIN lock Thread B: acquire PRAMIN lock Thread B: read PDE (via PRAMIN) -> sees A's pointer Thread B: uses existing PT page, no allocation neededThis won't work unfortunately. We have to separate allocations and modifications of the page tabe. Or in other words, we must not allocate new PDEs or PTEs while holding the lock protecting the page table from modifications. Once we have VM_BIND in nova-drm, we will have the situation that userspace passes jobs to modify the GPUs virtual address space and hence the page tables. Such a jobs has mainly three stages. (1) The submit stage. This is where the job is initialized, dependencies are set up and the driver has to pre-allocate all kinds of structures that are required throughout the subsequent stages of the job. (2) The run stage. This is the stage where the job is staged for execution and its DMA fence has been made public (i.e. it is accessible by userspace). This is the stage where we are in the DMA fence signalling critical section, hence we can't do any non-atomic allocations, since otherwise we could deadlock in MMU notifier callbacks for instance. This is the stage where the page table is actually modified. Hence, we can't acquire any locks that might be held elsewhere while doing non-atomic allocations. Also note that this is transitive, e.g. if you take lock A and somewhere else a lock B is taked while A is already held and we do non-atomic allocations while holding B, then A can't be held in the DMA fence signalling critical path either. It is also worth noting that this is the stage where we know the exact operations we have to execute based on the VM_BIND request from userspace. For instance, in the submit stage we may only know that userspace wants that we map a BO with a certain offset in the GPUs virtual address space at [0x0, 0x1000000]. What we don't know is what exact operations this does require, i.e. "What do we have to unmap first?", "Are there any overlapping mappings that we have to truncate?", etc. So, we have to consider this when we pre-allocate in the submit stage. (3) The cleanup stage. This is where the job has been signaled and hence left the DMA fence signalling critical section. In this stage the job is cleaned up, which includes freeing data that is not required anymore, such as PTEs and PDEs.
-- Joel Fernandes -- -- Joel Fernandes