Re: [PATCH] MAINTAINERS: Add Helge as fbdev maintainer
flat view
From: Sven Schnelle <hidden>
Date: 2022-01-17 19:33:55
Also in:
dri-devel, lkml
Hi Thomas, Thomas Zimmermann [off-list ref] writes:
Hi Am 14.01.22 um 19:11 schrieb Helge Deller:quoted
The fbdev layer is orphaned, but seems to need some care. So I'd like to step up as new maintainer. Signed-off-by: Helge Deller <deller@gmx.de>First of all, thank you for stepping up to maintain the fbdev codebase. It really needs someone actively looking after it. And now comes the BUT. I want to second everything said by Danial and Javier. In addition to purely organizational topics (trees, PRs, etc), there are a number of inherit problems with fbdev. * It's 90s technology. Neither does it fit today's userspace, not hardware. If you have more than just the most trivial of graphical output fbdev isn't for you. * There's no new development in fbdev and there are no new drivers. Everyone works on DRM, which is better in most regards. The consequence is that userspace is slowly loosing the ability to use fbdev.
That might be caused by the fact that no new drivers are accepted for fbdev. I wrote a driver for the HP Visualize FX5/10 cards end of last year which was rejected for inclusion into fbdev[1]. Based on your recommendation i re-wrote the whole thing in DRM. This works but has several drawbacks: - no modesetting. With fbdev, i can nicely switch resolutions with fbset. That doesn't work, and i've been told that this is not supported[2] - It is *much* slower than fbset with hardware blitting. I would have to dig out the numbers, but it's in the ratio of 1:15. The nice thing with fbdev blitting is that i get an array of pixels and the foreground/background colors all of these these pixels should have. With the help of the hardware blitting, i can write 32 pixels at once with every 32-bit transfer. With DRM, the closest i could find was DRM_FORMAT_C8, which means one byte per pixel. So i can put 4 pixels into one 32-bit transfer. fbdev also clears the lines with hardware blitting, which is much faster than clearing it with memcpy. Based on your recommendation i also verified that pci coalescing is enabled. These numbers are with DRM's unnatural scrolling behaviour - it seems to scroll several (text)lines at once if it takes to much time. I guess if DRM would scroll line by line it would be even slower. If DRM would add those things - hardware clearing of memory regions, hw blitting for text with a FG/BG color and modesetting i wouldn't care about fbdev at all. But right now, it's working way faster for me. I also tested the speed on my Thinkpad X1 with Intel graphics, and there a dmesg with 919 lines one the text console took about 2s to display. In x11, i measure 22ms. This might be unfair because encoding might be different, but i cannot confirm the 'memcpy' is faster than hardware blitting' point. I think if that would be the case, no-one would care about 2D acceleration. Don't get me wrong, i'm not saying there's no reason for DRM. I fully understand why it exists and think it's a good way to go. But for system where a (fast) local console is required without X11, fbdev might be the better choice at the moment. Regards Sven [1] https://lore.kernel.org/all/87ee7qvcc7.fsf@x1.stackframe.org/T/#m57cdea83608fc78bfc6c2e76eb037bf82017b302 (local) [2] https://lore.kernel.org/all/87ee7qvcc7.fsf@x1.stackframe.org/T/#m46a52815036a958f6a11d2f3f62e1340a09bd981 (local)