Re: drmfb console switching problems/questions
From: stsp <hidden>
Date: 2020-10-09 13:24:49
Also in:
lkml
From: stsp <hidden>
Date: 2020-10-09 13:24:49
Also in:
lkml
09.10.2020 15:58, Thomas Zimmermann пишет:
Hi Am 09.10.20 um 14:16 schrieb stsp:quoted
09.10.2020 14:59, Thomas Zimmermann пишет:quoted
Fbdev exposes the video ram (or a shadow buffer of it) to all applications. Only one can draw at the same time. It's a limitation of the design. To fix this, your application has to stop drawing when you switch consoles.OK, thanks for info. Quite a sad news, if you ask me. Is there any ongoing work at solving that?I don't think so. Both, SDL1 and fbdev, are pretty much dead these days. The solution to fbdev is DRM, which does not have these problems. You could your application under X11 to use SDL's X backend. X would do all the VC handling then.
That of course works. I was trying w/o X. Do you think it is possible for me to test other techniques of drawing under kms console? Or fbcon and X are all that we have?