Re: fb_write missing in skeleton
From: Geert Uytterhoeven <geert@linux-m68k.org>
Date: 2016-02-04 09:34:23
Hi Ran, On Thu, Feb 4, 2016 at 10:22 AM, Ran Shalit [off-list ref] wrote:
On Thu, Feb 4, 2016 at 10:16 AM, Geert Uytterhoeven [off-list ref] wrote:quoted
On Wed, Feb 3, 2016 at 9:54 PM, Ran Shalit [off-list ref] wrote:quoted
Is there any reason why fb_write is missing in skeletonfb.c ? Isn't it required ?No, it's not required, cfr. the comments in include/linux/fb.h: /* For framebuffers with strange non linear layouts or that do not * work with normal memory mapped access */ ssize_t (*fb_read)(struct fb_info *info, char __user *buf, size_t count, loff_t *ppos); ssize_t (*fb_write)(struct fb_info *info, const char __user *buf, size_t count, loff_t *ppos); If not implemented, drivers/video/fbdev/core/fbmem.c:fb_write() will use normal memory mapped access.
But When we do:
> cp mybitmap > /dev/fb0
Which method is called (isn't fb_write is called) ?
drivers/video/fbdev/core/fbmem.c:fb_write()
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org
In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds