Re: fb_write missing in skeleton
From: Ran Shalit <hidden>
Date: 2016-02-04 09:22:15
On Thu, Feb 4, 2016 at 10:16 AM, Geert Uytterhoeven [off-list ref] wrote:
Hi Ran, On Wed, Feb 3, 2016 at 9:54 PM, Ran Shalit [off-list ref] wrote:quoted
Is there any reason why fb_write is missing in skeletonfb.c ? Isn't it required ?No, it's not required, cfr. the comments in include/linux/fb.h: /* For framebuffers with strange non linear layouts or that do not * work with normal memory mapped access */ ssize_t (*fb_read)(struct fb_info *info, char __user *buf, size_t count, loff_t *ppos); ssize_t (*fb_write)(struct fb_info *info, const char __user *buf, size_t count, loff_t *ppos); If not implemented, drivers/video/fbdev/core/fbmem.c:fb_write() will use normal memory mapped access. Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
Thanks Geert !
But When we do:
> cp mybitmap > /dev/fb0
Which method is called (isn't fb_write is called) ?
Is there a readme/tutorial which list the relation between userspace
operations (read/write/ioctl etc) to framebuffer drivers callbacks ?
I couldn't find any.
Best Regards,
Ran