Re: [PATCH v2 1/4] dt-bindings: simplefb: Specify node location and handoff related properties
From: Hans de Goede <hidden>
Date: 2014-11-13 12:29:37
Also in:
linux-arm-kernel, linux-devicetree
Hi, On 11/13/2014 01:03 PM, Grant Likely wrote:
On Thu, Nov 13, 2014 at 11:02 AM, Grant Likely [off-list ref] wrote:quoted
On Thu, Nov 13, 2014 at 8:50 AM, Hans de Goede [off-list ref] wrote:quoted
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this. Also specify when to set the chosen stdout-path property to a simplefb node. For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node. Last add some advice on how to fill and use simplefb nodes from a firmware pov. Signed-off-by: Hans de Goede <redacted> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> -- Changes in v2: -Add stdout-path to the example code --- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)diff --git a/Documentation/devicetree/bindings/video/simple-framebuffer.txt b/Documentation/devicetree/bindings/video/simple-framebuffer.txt index 8f35718..8b7ecf6 100644 --- a/Documentation/devicetree/bindings/video/simple-framebuffer.txt +++ b/Documentation/devicetree/bindings/video/simple-framebuffer.txt@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property. +Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc.Thinking more about our conversation yesterday, the preferred name should still be framebuffer@<address>. There is no reason to break with established convention, and as mentioned in my reply on patch #2, using the name is not the preferred way to identify a device node. So, my recommendation is to prefer the name "framebuffer@<addr>", but if it is inconvenient because the address isn't known, then "framebuffer#" is acceptable. Then use /aliases for actual enumeration which has the advantage of also working for framebuffers that aren't in /chosen.Some more thoughts about aliases. There is a natural tension between enumerate framebuffers or enumerating displays. There is precedence for displays to be named 'display...' and to use /aliases/display* to enumerate them. What do we do for framebuffers? Does it make sense to have a separate /aliases/framebuffer* enumeration, or would it be better to have a single 'display' namespace so that the same name is used right through? Right now I'm leaning towards using /aliases/display* for everything, and making simplefb understand that /aliases/display# could either point directly to the framebuffer when there is not node for the hardware, or point to the display node. This would make it easy to have consistent names for display. For example, with the kexec scenario, if /aliases/display0 points at the display node then the alias won't need to be changed between first boot when firmware sets up a framebuffer, and kexec boot after the kernel has torn down the original framebuffer. If /aliases/display0 points to the framebuffer node directly, then the linkage from /aliases/display0 to the HW display node will be lost when the framebuffer gets torn down. Doing it this way does make two assumptions though. It assumes that each display will have its own node somewhere so that no two framebuffers will point to the same node. Second, it assumes that we have a mechanism to handoff a display name (/dev/fb*)? from simplefb to another device. I don't know enough about the fbdev subsystem to know whether or not this will be a problem. Or if there are any namespace conflicts between fbdev and drm. Implementation would be simple to do. If the simple framebuffer node has a 'display' property, then it will call of_alias_get_id() on the target of that phandle. Otherwise it will call of_alias_get_id() on itself. Thoughts?
Re-using display# aliases, and specifying that if the simplefb node has a display property, that then the id of the node the display property points to should be used, and otherwise the id of the simplefb node itself sounds like a good idea. I'll go work on a v3 and put this in (and update the example for this as well). Regards, Hans