On Sat, Jul 20, 2013 at 10:32:26PM -0400, Alan Stern wrote:
On Sat, 20 Jul 2013, Greg KH wrote:
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That should be passed using platform data.
Ick, don't pass strings around, pass pointers. If you have platform
data you can get to, then put the pointer there, don't use a "name".
I don't think I understood you here :-s We wont have phy pointer
when we create the device for the controller no?(it'll be done in
board file). Probably I'm missing something.
Why will you not have that pointer? You can't rely on the "name" as the
device id will not match up, so you should be able to rely on the
pointer being in the structure that the board sets up, right?
Don't use names, especially as ids can, and will, change, that is going
to cause big problems. Use pointers, this is C, we are supposed to be
doing that :)
Kishon, I think what Greg means is this: The name you are using must
be stored somewhere in a data structure constructed by the board file,
right? Or at least, associated with some data structure somehow.
Otherwise the platform code wouldn't know which PHY hardware
corresponded to a particular name.
Greg's suggestion is that you store the address of that data structure
in the platform data instead of storing the name string. Have the
consumer pass the data structure's address when it calls phy_create,
instead of passing the name. Then you don't have to worry about two
PHYs accidentally ending up with the same name or any other similar
problems.
Close, but the issue is that whatever returns from phy_create() should
then be used, no need to call any "find" functions, as you can just use
the pointer that phy_create() returns. Much like all other class api
functions in the kernel work.
thanks,
greg k-h