Re: [PATCH v2] viafb: 2D engine rewrite (and viafb patches in general)
From: Andrew Morton <akpm@linux-foundation.org>
Date: 2009-09-05 23:02:05
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On Sat, 5 Sep 2009 16:16:45 -0600 Jonathan Corbet [off-list ref] wrote:
On Fri, 4 Sep 2009 20:43:52 +0000 Florian Tobias Schandinat [off-list ref] wrote:quoted
This patch is a completly rewritten 2D engine. The engine is no longer in a default state but reinitialized every time to allow usage for both framebuffers regardless of their settings. The whole engine handling is concentrated in a big function which takes 16 parameters.Ouch, that's a lot of parameters. Might it be better to create a structure to encapsulate all of those drawing parameters?
I was wondering that. There's less advantage to that than usual because the call graph is not at all deep.
On a more general level: is anybody maintaining a tree for patches to the viafb driver?
-mm.
I'm going to be doing some work here (writing a driver for the video capture engine), and there's patches sitting in Harald's tree and the OLPC tree.
As far as the rest of the world is concerned, that stuff doesn't exist.
It seems like a central merge point might be a nice thing to have. I'd be happy to run such a tree. I'm really *not* qualified to be passing judgment on patches to the framebuffer driver at this point, though, so I'm not sure that I'm the best person for the job.
Send 'em over. I haven't heard anything from the original viafb submitters for a long time. Hopefully Florian has time to help out with some review-n-test.