Thread (8 messages) 8 messages, 3 authors, 2009-09-07

Re: [PATCH v2] viafb: 2D engine rewrite (and viafb patches in general)

From: Jonathan Corbet <corbet@lwn.net>
Date: 2009-09-05 22:16:47
Also in: lkml

On Fri,  4 Sep 2009 20:43:52 +0000
Florian Tobias Schandinat [off-list ref] wrote:
This patch is a completly rewritten 2D engine. The engine is no longer
in a default state but reinitialized every time to allow usage for both
framebuffers regardless of their settings.
The whole engine handling is concentrated in a big function which takes
16 parameters.
Ouch, that's a lot of parameters.  Might it be better to create a
structure to encapsulate all of those drawing parameters?

On a more general level: is anybody maintaining a tree for patches to
the viafb driver?  I'm going to be doing some work here (writing a
driver for the video capture engine), and there's patches sitting in
Harald's tree and the OLPC tree.  It seems like a central merge point
might be a nice thing to have.

I'd be happy to run such a tree.  I'm really *not* qualified to be
passing judgment on patches to the framebuffer driver at this point,
though, so I'm not sure that I'm the best person for the job.

jon
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