Re: [PATCH v2] viafb: 2D engine rewrite (and viafb patches in general)
From: Jonathan Corbet <corbet@lwn.net>
Date: 2009-09-05 22:16:47
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From: Jonathan Corbet <corbet@lwn.net>
Date: 2009-09-05 22:16:47
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On Fri, 4 Sep 2009 20:43:52 +0000 Florian Tobias Schandinat [off-list ref] wrote:
This patch is a completly rewritten 2D engine. The engine is no longer in a default state but reinitialized every time to allow usage for both framebuffers regardless of their settings. The whole engine handling is concentrated in a big function which takes 16 parameters.
Ouch, that's a lot of parameters. Might it be better to create a structure to encapsulate all of those drawing parameters? On a more general level: is anybody maintaining a tree for patches to the viafb driver? I'm going to be doing some work here (writing a driver for the video capture engine), and there's patches sitting in Harald's tree and the OLPC tree. It seems like a central merge point might be a nice thing to have. I'd be happy to run such a tree. I'm really *not* qualified to be passing judgment on patches to the framebuffer driver at this point, though, so I'm not sure that I'm the best person for the job. jon