On Fri, 4 Sep 2009 20:43:52 +0000
Florian Tobias Schandinat [off-list ref] wrote:
This patch is a completly rewritten 2D engine. The engine is no longer
in a default state but reinitialized every time to allow usage for both
framebuffers regardless of their settings.
The whole engine handling is concentrated in a big function which takes
16 parameters.
Ouch, that's a lot of parameters. Might it be better to create a
structure to encapsulate all of those drawing parameters?
On a more general level: is anybody maintaining a tree for patches to
the viafb driver? I'm going to be doing some work here (writing a
driver for the video capture engine), and there's patches sitting in
Harald's tree and the OLPC tree. It seems like a central merge point
might be a nice thing to have.
I'd be happy to run such a tree. I'm really *not* qualified to be
passing judgment on patches to the framebuffer driver at this point,
though, so I'm not sure that I'm the best person for the job.
jon