Thread (25 messages) 25 messages, 10 authors, 2005-03-15

Re: [announce 0/7] fbsplash - The Framebuffer Splash

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From: James Simmons <hidden>
Date: 2005-03-15 19:25:50
Also in: lkml

DRM doesn't know a thing about 3D. All it does is DMA, memory
management and queue things up for the GPU to work on. You don't even
have to have a GPU processor you could use the CPU to execute the
commands.

It's the code up in mesa that knows about 3D and builds the commands
to be sent to DRM.
Not all devices are DMA. Personally since it is generic DMA engine then 
why not move it to the device api so everyone could use it. We already 
have DMA pools. Actually I have started some work for some generic DMA 
handling for the device api core but I have other fish to fry first.



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