Thread (25 messages) 25 messages, 10 authors, 2005-03-15

Re: [announce 0/7] fbsplash - The Framebuffer Splash

From: Jon Smirl <hidden>
Date: 2005-03-11 18:31:09
Also in: lkml

On Fri, 11 Mar 2005 18:03:20 +0000 (GMT), James Simmons
[off-list ref] wrote:
quoted
quoted
quoted
Thats why moving the eye candy console into user space is such a good
idea. You don't have to run it 8) It also means that the console
development is accessible to all the crazy rasterman types.
Yep. The basic console we already have. Everyone who wants eye candy can switch
from basic console to user space console in early userspace.
Heh, I'm afraid it does not work like that. Anyone who wants eye-candy
simply applies broken patch to their kernel... unless their distribution applied one
already.

Situation where we have one working eye-candy patch would certainly
be an improvement.
Why do we need patches in the kernel. Just set you config to
CONFIG_DUMMY_CONSOLE, CONFIG_FB, CONFIG_INPUT and don't set fbcon or
vgacon. Then have a userspace app using /dev/fb and /dev/input create a
userland console. There is no need to do special hacks in the kernel.
/dev/fb is not accelerated, if you want full acceleration use
/dev/dri. Using /dev/dri you can write a fully composited console that
displays dengavi in realtime. This is also a path to getting multiuser
working without a lot of kernel patches.

-- 
Jon Smirl
jonsmirl@gmail.com


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