Re: [announce 0/7] fbsplash - The Framebuffer Splash
From: Jon Smirl <hidden>
Date: 2005-03-11 18:31:09
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On Fri, 11 Mar 2005 18:03:20 +0000 (GMT), James Simmons [off-list ref] wrote:
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Thats why moving the eye candy console into user space is such a good idea. You don't have to run it 8) It also means that the console development is accessible to all the crazy rasterman types.Yep. The basic console we already have. Everyone who wants eye candy can switch from basic console to user space console in early userspace.Heh, I'm afraid it does not work like that. Anyone who wants eye-candy simply applies broken patch to their kernel... unless their distribution applied one already. Situation where we have one working eye-candy patch would certainly be an improvement.Why do we need patches in the kernel. Just set you config to CONFIG_DUMMY_CONSOLE, CONFIG_FB, CONFIG_INPUT and don't set fbcon or vgacon. Then have a userspace app using /dev/fb and /dev/input create a userland console. There is no need to do special hacks in the kernel.
/dev/fb is not accelerated, if you want full acceleration use /dev/dri. Using /dev/dri you can write a fully composited console that displays dengavi in realtime. This is also a path to getting multiuser working without a lot of kernel patches. -- Jon Smirl jonsmirl@gmail.com ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click