Re: [PATCH] fbdev: workaround for broken X servers
From: Antonino A. Daplas <hidden>
Date: 2004-11-06 02:07:22
On Saturday 06 November 2004 08:37, Benjamin Herrenschmidt wrote:
On Fri, 2004-11-05 at 13:15 +0100, Geert Uytterhoeven wrote:quoted
On Fri, 5 Nov 2004, Benjamin Herrenschmidt wrote:quoted
quoted
But every existing application that uses (shiver) the kernel headers will break after this change...Geert, can you explain the whole story please ?The story about the +1 or the story about the breakage? The Story About The +1 ---------------------- Since the VESA levels do not provide a way to blank (`make it black') the screen, the +1 is introduced. Hence 0 means unblank, 1 means black screen, 2 means lowest power save level, and so on...So why don't we have a nice set of #define's or an enum at least describing those ? :)quoted
The Story About The Breakage ---------------------------- Every application that passes VESA_*+1 will break when recompiled, since (most of) the VESA_* values are incremented by 1 by the patch.What patch ? Mine ? It doesn't increment the VESA values, it just clamps the max. But then, everything seem to be totally inconsistent. So can we instead define a set of FB_BLANK_**** values to use and have fbcon convert VESA->FB_BLANK and FBIOBLANK pass FB_BLANK_* as-is, thus the drivers would switch/case on those and no more +1 games ?
Currently, yes, the patch will break many drivers: VESA_POWERDOWN + 1 is interpreted by most drivers as VESA_POWERDOWN. If clamped, it will be misinterpreted as VESA_HSYNC_SUSPEND. Tony ------------------------------------------------------- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_id=5588&alloc_id=12065&op=click