Re: I want to use fb device for my 3D game. Can it do what I need?
flat view
From: Otto Solares <hidden>
Date: 2004-01-09 22:33:54
On Fri, Jan 09, 2004 at 10:00:10PM +0000, Andrew Walrond wrote:
Hello list! I have developed a software library for rendering 3D scenes.
Hmm.. cool! how you construct the 3D scenes?
It would be very cool if I could use the fb device so that X needn't be running, freeing considerable resources for the application Note that it is a _software_ renderer, I don't need access to 3D hardware acceleration, just a means of copying/bliting frames to the screen as fast as possible, and a double buffering facility So what I need is an api allowing me to - Set the screen resolution/colour depth. (16bit colour depth or better is required)
Already part of fbdev.
- Allocate front and back buffers - Copy scene to back buffer - Swap buffers synced with vertical refresh Does fbdev have the facilities I need?
You would probably want to look at SDL's fbdev backend. -solca ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html