Thread (3 messages) 3 messages, 2 authors, 2004-01-10

Re: I want to use fb device for my 3D game. Can it do what I need?

flat view

From: Otto Solares <hidden>
Date: 2004-01-09 22:33:54

On Fri, Jan 09, 2004 at 10:00:10PM +0000, Andrew Walrond wrote:
Hello list!

I have developed a software library for rendering 3D scenes.
Hmm.. cool! how you construct the 3D scenes?
It would be very cool if I could use the fb device so that X needn't be 
running, freeing considerable resources for the application
Note that it is a _software_ renderer, I don't need access to 3D hardware 
acceleration, just a means of copying/bliting frames to the screen as fast as 
possible, and a double buffering facility

So what I need is an api allowing me to

- Set the screen resolution/colour depth. (16bit colour depth or better is 
required)
Already part of fbdev.
- Allocate front and back buffers

- Copy scene to back buffer

- Swap buffers synced with vertical refresh

Does fbdev have the facilities I need?
You would probably want to look at SDL's fbdev backend.

-solca



-------------------------------------------------------
This SF.net email is sponsored by: Perforce Software.
Perforce is the Fast Software Configuration Management System offering
advanced branching capabilities and atomic changes on 50+ platforms.
Free Eval! http://www.perforce.com/perforce/loadprog.html
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help