I want to use fb device for my 3D game. Can it do what I need?

3 messages, 2 authors, 2004-01-10 · open the first message on its own page

I want to use fb device for my 3D game. Can it do what I need?

From: Andrew Walrond <hidden>
Date: 2004-01-09 22:00:19

Hello list!

I have developed a software library for rendering 3D scenes.
It would be very cool if I could use the fb device so that X needn't be 
running, freeing considerable resources for the application
Note that it is a _software_ renderer, I don't need access to 3D hardware 
acceleration, just a means of copying/bliting frames to the screen as fast as 
possible, and a double buffering facility

So what I need is an api allowing me to

- Set the screen resolution/colour depth. (16bit colour depth or better is 
required)

- Allocate front and back buffers

- Copy scene to back buffer

- Swap buffers synced with vertical refresh

Does fbdev have the facilities I need?

Andrew Walrond



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Re: I want to use fb device for my 3D game. Can it do what I need?

From: Otto Solares <hidden>
Date: 2004-01-09 22:33:54

On Fri, Jan 09, 2004 at 10:00:10PM +0000, Andrew Walrond wrote:
Hello list!

I have developed a software library for rendering 3D scenes.
Hmm.. cool! how you construct the 3D scenes?
It would be very cool if I could use the fb device so that X needn't be 
running, freeing considerable resources for the application
Note that it is a _software_ renderer, I don't need access to 3D hardware 
acceleration, just a means of copying/bliting frames to the screen as fast as 
possible, and a double buffering facility

So what I need is an api allowing me to

- Set the screen resolution/colour depth. (16bit colour depth or better is 
required)
Already part of fbdev.
- Allocate front and back buffers

- Copy scene to back buffer

- Swap buffers synced with vertical refresh

Does fbdev have the facilities I need?
You would probably want to look at SDL's fbdev backend.

-solca



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Re: I want to use fb device for my 3D game. Can it do what I need?

From: Andrew Walrond <hidden>
Date: 2004-01-10 00:03:29

On Friday 09 Jan 2004 10:34 pm, Otto Solares wrote:
Hmm.. cool! how you construct the 3D scenes?
Big question in ... 8 words!
Quick answer - custom 3D renderer :)
You would probably want to look at SDL's fbdev backend.
Good hint. I've just checked out SDL and it looks useful.

Andrew



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