Re: fb_imageblit semantic
From: Petr Vandrovec <hidden>
Date: 2003-03-17 12:26:03
On 17 Mar 03 at 13:18, Geert Uytterhoeven wrote:
That depends... How do we draw the monochrome penguin? Using image->depth is 1 or 8? The latter (current method) is slower, since we need to expand the monochrome logo to 8-bit first, and (usually) compress it to 1-bit in the fbdev driver afterwards.
As far as I can see, it gets monochromatic logo and converts it to 8bpp format ;-) (fb_set_logo, needs_logo = 1 or ~1) And then imageblit converts it back to 1bpp.
And perhaps we may want to draw 32-bit ARGB images later? So I see the following possible valid values for image->depth: - 8 (logo with up to 256 colors and LUT) - optional 1 (monochrome logo, if we don't want to expand?) - optional 32 (ARGB image, dithering left to the driver?)
I still do not understand 'if we don't want to expand'. This forces too
much knowledge on upper layer, as far as I can tell.
Petr Vandrovec
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