Thread (10 messages) 10 messages, 4 authors, 2003-01-11

Re: rotation.

From: James Simmons <hidden>
Date: 2003-01-10 19:34:18
Also in: lkml

quoted
Yes. Hardware rotation shouldn't also not effect the way accel 
operatations are done.
 
The main difference is if the hardware supports rotation, fbcon will
present it with "normal" data.  With the generic implementation, fbcon
will present the driver with rotated data.

So we need a driver capabilities field either in fb_info or
fb_fix_screeninfo.
We can just test if the rotation hook exist for the fbdev driver. No hook 
then use generic code in fbcon. Also we have a angle field in var so we 
can see if the user wants the data rotated.
Not really.  We can dynamically rotate the fontdata using the default
display->fontdata into another buffer.  I believe I have functions that
do that in the patch I submitted.  (Sorry, I lost it when one of my
drives crashed :-(.
I have that patch. It just has to be updated to the latest changes.



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