Re: Re: [PATCH]: image.depth fix to accomodate monochrome cards
From: Geert Uytterhoeven <geert@linux-m68k.org>
Date: 2003-01-08 16:52:54
On 9 Jan 2003, Antonino Daplas wrote:
On Wed, 2003-01-08 at 17:52, Geert Uytterhoeven wrote:quoted
On 8 Jan 2003, Antonino Daplas wrote:quoted
On Wed, 2003-01-08 at 05:06, Geert Uytterhoeven wrote:quoted
On 8 Jan 2003, Antonino Daplas wrote:quoted
2. diff submitted by Geert: cleaner logo data preparation for monochrome cards and correct initialization of palette_cmap.transp.I'll have to do some more fixes there, since the monochrome logo is used not only on monochrome displays, but on all other displays with bits_per_pixel < 4 Since the pixel data in fb_image are colormap indices, they have to reflect the correct `black' and `white' colors on such displays. E.g. on amifb (which supports all bits_per_pixel from 1 through 8) the logo showed up in black-and-blue with bits_per_pixel == 3, cfr. the first two entries of {red,green,blue}8[] in fbcmap.c.Hmm, I see. I think only linux_logo_bw will be the only one affected, since linux_logo_16 happens to match the console palette and in linux_logo, we either reset the palette and/or the cmap.Indeed.quoted
Would expanding each bit to the full bit depth work? Ie for bpp=8 using monochrome data, white is 0 and black is 0xff.For bpp=8 that won't work, since we have 16 console colors only :-)Of course :-)quoted
But for bpp=[1-3] that's OK, cfr. fbcmap.c. BTW, perhaps it makes sense to just pass the appropriate `black' and `white' pixel values to the logo conversion routine? Preferably through a 2-element array, so we can index it with the logo data bit value instead of using tests/branches. Then we'd have:Something like this? static void fb_set_logo(struct fb_info *info, u8 *logo, int needs_logo) { int i, j; u8 mask[2] = {0,0}; switch (needs_logo) { case 4: for (i = 0; i < (LOGO_W * LOGO_H)/2; i++) { logo[i*2] = linux_logo16[i] >> 4; logo[(i*2)+1] = linux_logo16[i] & 0xf; } break; case 1: case ~1: mask[1] = (u8) ~(BIT_SHIFT(0xffff, info->var.bits_per_pixel)); for (i = 0; i < (LOGO_W * LOGO_H)/8; i++) { u8 d = linux_logo_bw[i]; for (j = 0; j < 8; j++, d <<= 1) logo[i*8+j] = mask[((d ^ needs_logo) >> 7) & 1]; } break; } }
Yes, looks ok.
BTW, you can get rid of the `d ^ needs_logo' inside the loop by initializing
mask[] based on the value of needs_logo.
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org
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when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds
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