Re: [PATCH] fbdev updates.
From: James Simmons <hidden>
Date: 2002-07-05 04:06:01
1. It would appear to break sa1100 inverse colourmap stuff. There are LCD panels out there where it is a rather fundamental requirement to write the palette with "inverted" colourmap values.
Okay. Fixed.
2. I've no idea why you moved "lccr0" and "lccr3" in sa1100fb.h - this looks like noise to me.
Ah the idea of a par and using generic struct fb_info. A few reasons. One I noticed people having fields inside their struct xxxfb_info that was already there in the generic struct fb_info. By making a strick rule I hope to avoid that ugly mess. The second reason is eventually I like to combine DRI and the fbdev layer. This was both interfaces could use the same struct xxx_par. That is a 2.7 thing but I like to prepare now for this. For the SA1100 this is not really needed but I still like to enforce this rule and we still can take advantage of the nice generic functions in fbgen.c.
3. I think you replaced "fbi" too many times: +/* Fake monspecs to fill in infonfo structure */
Fixed.
4. You're also merging in cpufreq changes from my tree in this patch; however I was going to send these to Linus along with the cpufreq submission so no problem.
Just what was in sa1100fb.c. I grabbed that version of the driver from your tree sinc ethe stuff in Linus tree didn't compile at the time.
5. I strongly disagree with your apparant decision to make the cpufreq part of the generic framebuffer core (by apparantly adding the notifier block to the core fb_info structure). Firstly, you've broken sa1100fb.c by not including the relevant definition in fb_info (ok, so cpufreq stuff isn't in Linus' tree yet). Secondly, it isn't something that all framebuffers require; its only required on SoC devices where the hardware designers have been stingy. As such, we should NOT penalise the x86 people by adding random useless garbage to structures that they're never going to use.
I completely agree. I'm going to remove that. Originally I thought about making it generic for everyone because I have seen other platforms (Mips Au1000 with Epson 1385 framebuffers) do something similar. Then I realized not everyone needs it and also it is possible that devices with more than one framebuffer might use the same pixclock frequency. Dumb but I have seen alot of cards share the accel engine and/or CRTC registers between two different framebuffers on the same piece of hardware. So it belongs in par. ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Caffeinated soap. No kidding. http://thinkgeek.com/sf