Thread (3 messages) flat view 3 messages, 2 authors, 2012-03-28

Re: [PATCH] avrcp: Handle of GetPlayerApplicationSettingAttributeText pdu

From: chethan.tn <hidden>
Date: 2012-03-28 02:47:33

Hi,

--------------------------------------------------
From: "Lucas De Marchi" <redacted>
Sent: Thursday, March 22, 2012 6:41 AM
To: "Chethan T N" <redacted>
Cc: <redacted>
Subject: Re: [PATCH] avrcp: Handle of 
GetPlayerApplicationSettingAttributeText pdu
Hi Chethan,

On Wed, Mar 21, 2012 at 3:04 AM, Chethan T N [off-list ref] 
wrote:
quoted
Support for TG role GetPlayerApplicationSettingAttributeText added
to pass PTS test case TP/PAS/BV-04-C
---
 audio/avrcp.c |   93 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 92 insertions(+), 1 deletions(-)
I started reviewing this and it looked very familiar to me, including
the comments... It turned out that this implementation is very similar
to avrcp_handle_get_current_player_value() and then it made me wonder
why I didn't implement it last year. See comment below.

quoted
diff --git a/audio/avrcp.c b/audio/avrcp.c
index c9ec314..b09a777 100644
--- a/audio/avrcp.c
+++ b/audio/avrcp.c
@@ -800,6 +800,97 @@ err:
       return AVC_CTYPE_REJECTED;
 }

+static const char *attr_to_str(uint8_t attr)
+{
+       switch (attr) {
+       case AVRCP_ATTRIBUTE_EQUALIZER:
+               return "Equalizer";
+       case AVRCP_ATTRIBUTE_REPEAT_MODE:
+               return "Repeat";
+       case AVRCP_ATTRIBUTE_SHUFFLE:
+               return "Shuffle";
+       case AVRCP_ATTRIBUTE_SCAN:
+               return "Scan";
+       }
+
+       return NULL;
+}
We can't have these values hardcoded here. CT is asking the TG: "what
should I display in my pane?" - it's meaningless to answer this since
CT already knows that for the settings from the spec.
ok. I agree for the default settings like Equalizer, Shuffle, Repeat and 
Scan values TG need
not to send to CT.
See section 5.2.5 of AVRCP 1.3 spec:

"NOTE: This command is expected to be used only for extended attributes 
for menu
navigation. It is assumed that all <attribute, value> pairs used for
menu extensions are
statically defined by TG."
ok, But the <attribute, value> pair for extended attributes may vary for 
different TG's.
So TG application register their extended attributes to bluez, and when CT 
requests for
these values TG shall send the <attribute, value> based on the attribute ID.
Therefore we should only implement that for settings that extend the
"default ones". If you want that, take a look in the comments below
(besides having to extend the current API for getting values, etc).

quoted
+
+static uint8_t avrcp_handle_get_player_attribute_text(struct 
avrcp_player *player,
+                                               struct avrcp_header *pdu,
+                                               uint8_t transaction)
+{
+       uint16_t len = ntohs(pdu->params_len);
+       uint8_t *settings = NULL;
+       unsigned int i = 0;
+       uint8_t no_of_attr = 0;
+       const char *attstr = NULL;
Review useless initialization...
I will modify the initializations.
quoted
+
+       if (player == NULL || len <= 1 || pdu->params[0] != len - 1)
+               goto err;
+
+       /*
+        * Save a copy of requested settings because we can override them
+        * while responding
+        */
+       settings = g_memdup(&pdu->params[1], pdu->params[0]);
+       len = 0;
+
+       /*
+        * From sec. 5.7 of AVRCP 1.3 spec, we should ignore non-existent 
IDs
+        * and send a response with the existent ones.
+        */
+       for (i = 0; i < pdu->params[0]; i++) {
+
+               if (settings[i] < AVRCP_ATTRIBUTE_EQUALIZER ||
+                                       settings[i] > 
AVRCP_ATTRIBUTE_SCAN) {
+                       DBG("Ignoring %u", settings[i]);
+                       continue;
+               }
We would change this loop and pass the setting to player.
ok.
quoted
+
+               if (player_get_attribute(player, settings[i]) < 0)
+                       continue;
You are asking the value of that setting to the player only to know if
player supports that setting. But you actually have to respond with
the _name_ of the key. Pretty confusing here. We should ask the _name_
of the key, not its value.
ok, I will modify based on the _name_.
quoted
+
+               /*
+                * No of attributes that are supported by the player
+                */
+               no_of_attr++;
+               pdu->params[++len] = settings[i];
+
+               /*
+                * As per the MIBenum defined in IANA character set
+                * document the value of displayable UTF-8 charater set
+                * value is 0x006A
+                */
+               pdu->params[++len] = 0x00;
+               pdu->params[++len] = 0x6A;
+               attstr = attr_to_str(settings[i]);
+
+               if (NULL != attstr) {
reverse order...

and you already incremented no_of_attr, CT will be very confused
ok, I will modify the increment of no_of_attr after copying the _name_.
quoted
+                       pdu->params[++len] = strlen(attstr);
1
quoted
+                       len = len + 1;
+                       strncpy((char *) (pdu->params + len), attstr, 
strlen(attstr));
2
quoted
+                       len = len + strlen(attstr);
3

3 calls to strlen() ( + 1 inside strncpy()).... not good - cache it in
variable and use that instead (in this case it could even be hardcoded
in attr_to_str(), but this can't be as is because of the first comment
above..
ok. I will modify.
Regards,
Lucas De Marchi

Thanks and Regards
Chethan 
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