Hi Kai,
First of all, please don't top-post on this mailing list. Secondly,
sorry about the delayed response, I seem to have missed this email
initially.
On Fri, Jul 01, 2011, kchai1 wrote:
About the Headset.Play() function you mentioned, what is the main
purpose?
It used to be used for SCO connection creation.
If it was marked as deprecated, what is the replaced solution?
Could you give me some information?
You should be using the Media API (doc/media-api.txt) which is what any
audio subsystem (like PulseAudio) has to use anyway in order to access
Bluetooth audio streams. Having a separate Play method is just confusing
since it doesn't give any guarantees that someone will actually take
care of the SCO link and send/receive audio over it.
Johan