Re: [PATCH v3 1/5] lib/bitmap: add bitmap_{set,get}_value()
From: Alexander Potapenko <glider@google.com>
Date: 2023-07-18 09:30:42
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On Mon, Jul 17, 2023 at 5:51 PM Yury Norov [off-list ref] wrote:
On Mon, Jul 17, 2023 at 01:37:04PM +0200, Alexander Potapenko wrote:quoted
The two new functions allow setting/getting values of length up to BITS_PER_LONG bits at arbitrary position in the bitmap. The code was taken from "bitops: Introduce the for_each_set_clump macro" by Syed Nayyar Waris with a couple of minor changes: - instead of using roundup(), which adds an unnecessary dependency on <linux/math.h>, we calculate space as BITS_PER_LONG-offset; - indentation is reduced by not using else-clauses (suggested by checkpatch for bitmap_get_value())Please preserve Syed's authorship ('From' field in git log).
Done
quoted
* bitmap_set_value8(map, value, start) Set 8bit value to map at start + * bitmap_set_value(map, value, start, nbits) Set bit value of size 'nbits' + * of map at startThe 'bit value of size' sounds more confusing than it should. The size of bit is actually a bit... Can you rephrase?
How about "Get an nbits-sized value from map at start" and "Set an nbits-sized value to map at start"?
Moreover, 'set bits' has a meaning of actually setting them, i.e. switching to '1'. Maybe: "Copy 'nbits' to bitmap starting at 'start'"?
Right now it is in line with the comment for bitmap_set_value8 (and the names of the functions also have _set_ in them). Shall I also change that comment? WDYT about "Put an nbits-sized value to map at start"?
quoted
+/** + * bitmap_get_value - get a value of n-bits from the memory region + * @map: address to the bitmap memory region + * @start: bit offset of the n-bit value + * @nbits: size of value in bits* @nbits: size of value in bits, up to BITS_PER_LONG
Ok
quoted
+ * + * Returns value of nbits located at the @start bit offset within the @map + * memory region. + */ +static inline unsigned long bitmap_get_value(const unsigned long *map, + unsigned long start, + unsigned long nbits) +{ + const size_t index = BIT_WORD(start); + const unsigned long offset = start % BITS_PER_LONG; + const unsigned long space = BITS_PER_LONG - offset; + unsigned long value_low, value_high; + + if (space >= nbits) + return (map[index] >> offset) & GENMASK(nbits - 1, 0); + value_low = map[index] & BITMAP_FIRST_WORD_MASK(start); + value_high = map[index + 1] & BITMAP_LAST_WORD_MASK(start + nbits); + return (value_low >> offset) | (value_high << space); +}When nbits == 0, copy-like functions shouldn't touch any memory. See how other bitmap and find_bit functions hold it.
I think this is different from what other bitmap functions do, but it
should be enough to bail out on !nbits, i.e.:
if (!nbits)
return 0;
You probably meant adding a __builtin_constant_p() (which is used all
over the place in bitmap.h), but:
- the compiler won't have problem optimizing away the code for a
constant nbits=0;
- we anyway need a dynamic check for the case nbits is not constant
(for both bitmap_get_value() and bitmap_set_value(), I assume).
What do you think?
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