Thread (6 messages) 6 messages, 3 authors, 2021-05-26

[PATCH v3 0/3] arm64/sve: Trivial optimisation for 128 bit SVE vectors

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From: Mark Brown <broonie@kernel.org>
Date: 2021-05-12 15:21:19

Revision v3 of 3 in this series.

Revisions (3)
  1. v1 [diff vs current]
  2. v2 [diff vs current]
  3. v3 current
This series is a combination of factoring out some duplicated code and a
very minor optimisation to the performance of handling converting FPSIMD
state to SVE in the live registers for 128 bit SVE vectors.

v3:
 - Tweak comment.
v2:
 - Combine P and FFR flushing into a single macro.

Mark Brown (3):
  arm64/sve: Split _sve_flush macro into separate Z and predicate
    flushes
  arm64/sve: Use the sve_flush macros in sve_load_from_fpsimd_state()
  arm64/sve: Skip flushing Z registers with 128 bit vectors

 arch/arm64/include/asm/fpsimd.h       |  2 +-
 arch/arm64/include/asm/fpsimdmacros.h |  4 +++-
 arch/arm64/kernel/entry-fpsimd.S      | 22 +++++++++++++++-------
 arch/arm64/kernel/fpsimd.c            |  6 ++++--
 4 files changed, 23 insertions(+), 11 deletions(-)


base-commit: 6efb943b8616ec53a5e444193dccf1af9ad627b5
-- 
2.20.1


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