[PATCH] iommu: arm-smmu: Set SCTLR.HUPCF bit
From: Will Deacon <hidden>
Date: 2018-11-26 19:31:34
Also in:
linux-arm-msm, linux-iommu, lkml
Hi Rob, On Tue, Nov 13, 2018 at 08:12:35AM -0500, Rob Clark wrote:
On Tue, Nov 13, 2018 at 1:32 AM Will Deacon [off-list ref] wrote:quoted
On Fri, Nov 09, 2018 at 01:01:55PM -0500, Rob Clark wrote:quoted
On Mon, Oct 29, 2018 at 3:09 PM Will Deacon [off-list ref] wrote:quoted
On Thu, Sep 27, 2018 at 06:46:07PM -0400, Rob Clark wrote:quoted
We seem to need to set either this or CFCFG (stall), otherwise gpu faults trigger problems with other in-flight transactions from the GPU causing CP errors, etc. In the ARM SMMU spec, the 'Hit under previous context fault' bit is described as: '0' - Stall or terminate subsequent transactions in the presence of an outstanding context fault '1' - Process all subsequent transactions independently of any outstanding context fault. Since we don't enable CFCFG (stall) the behavior of terminating other transactions makes sense. And is probably not what we want (and definately not what we want for GPU). Signed-off-by: Rob Clark <redacted> --- So I hit this issue a long time back on 820 (msm8996) and at the time I solved it with a patch that enabled CFCFG. And it resurfaced more recently on sdm845. But at the time CFCFG was rejected, iirc because of concern that it would cause problems on other non-qcom arm smmu implementations. And I think I forgot to send this version of the solution. If enabling HUPCF is anticipated to cause problems on other ARM SMMU implementations, I think I can come up with a variant of this patch which conditionally enables it for snapdragon. Either way, I'd really like to get some variant of this fix merged (and probably it would be a good idea for stable kernel branches too), since current behaviour with the GPU means faults turn into a fantastic cascade of fail.Can you describe how this fantastic cascade of fail improves with this patch, please? If you're getting context faults then something has already gone horribly wrong, so I'm trying to work out how this improves things.There are plenty of cases where getting iommu faults with a GPU is "normal", or at least not something the kernel or even GL driver can control.Such as? All the mainline driver does is print a diagnostic and clear the fault, which doesn't seem generally useful.it is useful to debug the fault ;-) Although eventually we'll want to be able to do more than that, like have the fault trigger bringing in pages of a mmap'd file and that sort of thing.
Right, and feels very strange to me if we have this bit set because it means that your fault is no longer synchronous and therefore diverges from the fault model that you get from the CPU, where you certainly wouldn't expect stores appearing in the program after a faulting load to be visible in memory. However, thinking harder about it, I suppose we're already in a situation where the translations are handled out of order in the absence of barriers, so maybe it's not the end of the world. Could you dump the FSR value that you see in the fault handler, please?
From my reading of the architecture spec, as long as clear all of the
fault bits in the irq handler, then your machine shouldn't die like it does with HUPCFG=CFCFG=0..
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With this patch, you still get the iommu fault, but it doesn't cause the gpu to crash. But without it, other memory accesses in flight while the fault occurs, like the GPU command-processor reading further ahead in the cmdstream to setup next draw, would return zero's, causing the GPU to crash or get into a bad state.I get that part, but I don't understand why we're seeing faults in the first place and I worry that this patch is just the tip of the iceberg. It's also not clear that processing subsequent transactions is always the right thing to do in a world where we actually want to report (and handle) synchronous faults from devices.Sure, it is a bug.. but it can be an application bug that is not something the userspace GL driver or kernel could do anything about. We shouldn't let this kill the GPU. If the application didn't have this much control, we wouldn't need an IOMMU in the first place[1]. With opencl compute, the userspace controlled shader has full blown pointers to GPU memory. And even in cases where it is a userspace GL driver bug, having some robustness to not completely kill the GPU makes debugging much easier. Something I do a lot when bringing up support for a new generation of GPU. I'm having a hard time understanding your objection to this. Returning zero's for non-faulting transactions is a *really bad idea*.
Wait -- who said anything about returning zeroes? Where does that behaviour appear in the architecture? Will