[PATCH v2 05/22] ARM: LPAE: support 64-bit virt_to_phys patching
From: Cyril Chemparathy <hidden>
Date: 2012-08-12 23:28:11
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On 08/11/12 23:39, Nicolas Pitre wrote:
On Fri, 10 Aug 2012, Cyril Chemparathy wrote:quoted
This patch adds support for 64-bit physical addresses in virt_to_phys() patching. This does not do real 64-bit add/sub, but instead patches in the upper 32-bits of the phys_offset directly into the output of virt_to_phys. There is no corresponding change on the phys_to_virt() side, because computations on the upper 32-bits would be discarded anyway. Signed-off-by: Cyril Chemparathy <redacted> --- arch/arm/include/asm/memory.h | 22 ++++++++++++++++++---- arch/arm/kernel/head.S | 4 ++++ arch/arm/kernel/setup.c | 2 +- 3 files changed, 23 insertions(+), 5 deletions(-)diff --git a/arch/arm/include/asm/memory.h b/arch/arm/include/asm/memory.h index 81e1714..dc5fbf3 100644 --- a/arch/arm/include/asm/memory.h +++ b/arch/arm/include/asm/memory.h@@ -154,14 +154,28 @@ #ifdef CONFIG_ARM_PATCH_PHYS_VIRT extern unsigned long __pv_offset; -extern unsigned long __pv_phys_offset; +extern phys_addr_t __pv_phys_offset; #define PHYS_OFFSET __virt_to_phys(PAGE_OFFSET) static inline phys_addr_t __virt_to_phys(unsigned long x) { - unsigned long t; - early_patch_imm8("add", t, x, __pv_offset, 0); - return t; + unsigned long tlo, thi; + + early_patch_imm8("add", tlo, x, __pv_offset, 0); + +#ifdef CONFIG_ARM_LPAE + /* + * On LPAE, we do not _need_ to do 64-bit arithmetic because the high + * order 32 bits are never changed by the phys-virt offset. We simply + * patch in the high order physical address bits instead. + */ +#ifdef __ARMEB__ + early_patch_imm8_mov("mov", thi, __pv_phys_offset, 0); +#else + early_patch_imm8_mov("mov", thi, __pv_phys_offset, 4); +#endif +#endif + return (u64)tlo | (u64)thi << 32; }Hmmm... I'm afraid this is going to be suboptimal when LPAE is not selected.
I understand your concern, but I don't see the sub-optimality. I tested
the following function with GCC versions 4.3.3 and 4.7. This is after
the other changes that I mentioned in my previous email, but with the
__virt_to_phys() code itself unchanged:
phys_addr_t ____test_virt_to_phys(unsigned long addr)
{
return __virt_to_phys(addr);
}
The resulting code in both cases looks like:
<____test_virt_to_phys>:
b c04f0528
bx lr
[the branch of course gets patched to an add]
First of all, you do not need to cast tlo to a u64 in the return value.
True enough.
Then, I'm not sure if the compiler is smart enough to see that the returned value is a phys_addr_t which can be a u32, and in this case the (u64)thi << 32 is going to be truncated right away, and therefore there is no point in emiting the corresponding instructions.
In this case, it appears to be smart enough. However, I agree that relying on compiler smarts is probably not the best thing for us to do.
Furthermore, if LPAE is not defined, then thi never gets initialized and should produce a warning. Did you test compilation of the code with LPAE turned off?
Sure. One of our test platforms is non-LPAE. The compiler does not produce warnings on this, and this is consistent across both compiler versions.
I'd prefer something like this where more stuff is validated by the
compiler:
static inline phys_addr_t __virt_to_phys(unsigned long x)
{
unsigned long tlo, thi;
phys_addr_t ret;
early_patch_imm8("add", tlo, x, __pv_offset, 0);
ret = tlo;
if (sizeof(phys_addr_t) > 4) {
#ifdef __ARMEB__
early_patch_imm8_mov("mov", thi, __pv_phys_offset, 0);
#else
early_patch_imm8_mov("mov", thi, __pv_phys_offset, 4);
#endif
ret |= ((u64)thi) << 32;
}
return ret);
}
This should let the compiler optimize things whether LPAE is enabledor
not while validating both cases.
Agreed on the principal, but more below...
I've meanwhile been chasing down another problem - the code generated
for the LPAE case. The original code resulted in the following:
<____test_virt_to_phys>:
mov r2, #0
b c01bc800 # patch: add r1, r0, __pv_offset
b c01bc810 # patch: mov r0, __phys_offset_high
orr r2, r2, r1
mov r3, r0
mov r1, r3
mov r0, r2
bx lr
Yikes! This code does a bunch of futile register shuffling and a
pointless or, all in the name of generating the result in a 64-bit
register-pair from the 32-bit halves.
In order to get past this, I tried adding operand qualifiers (R = upper
32-bits, Q = lower 32-bits) in the patch macros, in the hope that
treating these as native 64-bit register pairs would eliminate the need
to shuffle them around after the inline assembly blocks. This then
allows us to implement __virt_to_phys() as follows:
static inline phys_addr_t __virt_to_phys(unsigned long x)
{
phys_addr_t t;
if (sizeof(t) == 4) {
t = x;
early_patch_imm8("add", t, "", t, __pv_offset, 0);
return t;
}
/*
* On LPAE, we do not _need_ to do 64-bit arithmetic because
* the high order 32 bits are never changed by the phys-virt
* offset. We simply patch in the high order physical address
* bits instead.
*
* Note: the mov _must_ be first here. From the compiler's
* perspective, this is the initializer for the variable. The
* mov itself initializes only the upper half. The subsequent
* add treats t as a read/write operand and initializes the
* lower half.
*/
#ifdef __ARMEB__
early_patch_imm8_mov("mov", t, "R", __pv_phys_offset, 0);
#else
early_patch_imm8_mov("mov", t, "R", __pv_phys_offset, 4);
#endif
early_patch_imm8("add", t, "Q", x, __pv_offset, 0);
return t;
}
With this, we get significantly better looking generated code:
<____test_virt_to_phys>:
b c01d519c # patch: mov r3, __phys_offset_high
b c01d51ac # patch: add r2, r0, __phys_offset_high
mov r0, r2
mov r1, r3
bx lr
This is about as far along as I've been able to proceed. I still
haven't figured out a way to get it to patch in place without an extra
register pair.
Overall, this is still a bit too kludgy for my liking. In particular,
the read/write operand forces add/sub/... users to initialize the result
variable. I am currently leaning towards adding native support for
64-bit operations in the runtime patch code, instead of having to hack
around it with 32-bit primitives. Better ideas, any one?
Thanks
-- Cyril.