Thread (86 messages) 86 messages, 20 authors, 2011-01-28

Locking in the clk API

From: Russell King - ARM Linux <hidden>
Date: 2011-01-21 09:40:20
Also in: linux-sh, lkml

On Fri, Jan 21, 2011 at 01:47:29PM +0900, Jassi Brar wrote:
On Fri, Jan 21, 2011 at 9:09 AM, Jassi Brar [off-list ref] wrote:
quoted
On Fri, Jan 21, 2011 at 4:08 AM, Russell King - ARM Linux
[off-list ref] wrote:
quoted
On Thu, Jan 20, 2011 at 05:02:55PM +0000, Ben Dooks wrote:
quoted
If you want to make it so that each low-power mode has to work
out what PLLs need to be disabled and then re-enabled makes me
want to be sick. Hiding this stuff behind specific implementations
is a recipe for disaster.
Why should systems which don't suffer from such problems be prevented
from gaining power saving from turning off their clocks when devices
are not being used (eg, the console serial port.)

One solution to your root PLL issue would be to have a separate set of
enable/disable API calls which get called at setup/release time (or
whatever you'd like to call it) which can only be called from non-atomic
context. ?Maybe clk_prepare() and clk_unprepare(). ?These functions
should perform whatever is necessary to ensure that the clock source
is available for use atomically when clk_enable() is called.

So, in your case, clk_prepare() ensures that the root PLL is enabled,
clk_unprepare() allows it to be turned off.

In the case of a console driver, clk_prepare() can be called when we
know the port will be used as a console. ?clk_enable() is then called
before writing out the string, and clk_disable() after we've completely
sent the last character.

This allows the best of both worlds. ?We now have a clk_enable() which
can be used to turn the clocks off through the clock tree up to the first
non-atomic clock, and we also have a way to deal with those which need
to sleep. ?So not only do "sleeping clock" implementations become possible
but these "sleeping clock" implementations also get the opportunity to
shutdown some of their clock tree with minimal latency for doing so.
This is exactly what I suggested in my last post, except the console example.
Only to be a part of common clock api because it's not very safe to assume
future SoCs will have the same simple clock topologies that they have today.

Not to mean to teach, but I hope you realize with more and more
device controller being crammed into ever shrinking SoCs,
clock would eventually have to be flexible in functionality
and complicated in hierarchy. Ben already gave examples
of Audio, MFC and Video controllers of latest Samsung SoCs.
plus

a) If only Samsung bsp implements the api, it would be impossible to
share drivers, those that can be, with other platforms without nasty ifdef's.
b) If the task of unification starts with only a particular platform made to
implement a new api, the attempt kills its own purpose.
I guess we give up with the idea of unifying the API then, because it is
proving to be impossible to come to any kind of concensus.  Even ideas
to solve the points of contention are argued against.

I see no one else coming up with any practical ideas how to resolve this,
but what I do see is that attempts to provide a solution to allow progress
towards a unified API are shot down with great vigour.

So from what I can see it's a complete waste of time discussing this any
further.

Unified clock API?  It'll *never* happen.
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