Thread (86 messages) 86 messages, 20 authors, 2011-01-28

Locking in the clk API

From: Dima Zavin <hidden>
Date: 2011-01-21 02:06:18
Also in: linux-sh, lkml

Here's a better one.

Many devices use serial display panels sitting on either MDDI or MIPI
links. The interface clocks need to be on, but they stay in low-power
mode while the display is on. The display controller however does not
need to be on since the serial panels typically have a local
framebuffer that does the idle panel refresh on it's own. When a new
frame comes in to be displayed, you need to clock on the display
controller, DMA the data to the panel, and when it's done turn the
controller off. The clk_enable may or may not happen at irq context,
depending on whether or not you are starting the DMA from a
vsync/tear-effect irq or simply from the screen_update() function. The
clk_disable will most certainly happen from the DMA_DONE irq.

--Dima

On Thu, Jan 20, 2011 at 1:30 PM, Nicolas Pitre [off-list ref] wrote:
On Thu, 20 Jan 2011, Russell King - ARM Linux wrote:
quoted
On Thu, Jan 20, 2011 at 04:29:15PM +0000, Ben Dooks wrote:
quoted
I really don't like the fact that people are doing these things in
atomic contexts, and I think we should apply some pressure to move
the atomic caller cases to use systems where they can sleep such as
using threaded-irq handlers (they work very nicely)
How do you ensure that printk is always called from a non-atomic
context?
Is this a good example? ?I don't think that power sensitive systems such
as a cellphone should keep printk() enabled in the final product. ?The
output from printk() over a serial port is a debugging convenience, and
trying to aggressively turn on/off the serial clock around each call to
printk() is a bit silly. ?Better simply turn the serial clock on
whenever its console facility is opened, and turn it off when the
console is closed, which should be good enough in that context.


Nicolas
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