Re: [PATCH v30 07/12] landlock: Support filesystem access-control
From: Jann Horn <jannh@google.com>
Date: 2021-03-23 17:50:43
Also in:
linux-arch, linux-doc, linux-fsdevel, linux-kselftest, linux-security-module, lkml
On Tue, Mar 23, 2021 at 4:54 PM Mickaël Salaün [off-list ref] wrote:
On 23/03/2021 01:13, Jann Horn wrote:quoted
On Tue, Mar 16, 2021 at 9:43 PM Mickaël Salaün [off-list ref] wrote:quoted
Using Landlock objects and ruleset, it is possible to tag inodes according to a process's domain.[...]quoted
+static void release_inode(struct landlock_object *const object) + __releases(object->lock) +{ + struct inode *const inode = object->underobj; + struct super_block *sb; + + if (!inode) { + spin_unlock(&object->lock); + return; + } + + /* + * Protects against concurrent use by hook_sb_delete() of the reference + * to the underlying inode. + */ + object->underobj = NULL; + /* + * Makes sure that if the filesystem is concurrently unmounted, + * hook_sb_delete() will wait for us to finish iput(). + */ + sb = inode->i_sb; + atomic_long_inc(&landlock_superblock(sb)->inode_refs); + spin_unlock(&object->lock); + /* + * Because object->underobj was not NULL, hook_sb_delete() and + * get_inode_object() guarantee that it is safe to reset + * landlock_inode(inode)->object while it is not NULL. It is therefore + * not necessary to lock inode->i_lock. + */ + rcu_assign_pointer(landlock_inode(inode)->object, NULL); + /* + * Now, new rules can safely be tied to @inode with get_inode_object(). + */ + + iput(inode); + if (atomic_long_dec_and_test(&landlock_superblock(sb)->inode_refs)) + wake_up_var(&landlock_superblock(sb)->inode_refs); +}[...]quoted
+static struct landlock_object *get_inode_object(struct inode *const inode) +{ + struct landlock_object *object, *new_object; + struct landlock_inode_security *inode_sec = landlock_inode(inode); + + rcu_read_lock(); +retry: + object = rcu_dereference(inode_sec->object); + if (object) { + if (likely(refcount_inc_not_zero(&object->usage))) { + rcu_read_unlock(); + return object; + } + /* + * We are racing with release_inode(), the object is going + * away. Wait for release_inode(), then retry. + */ + spin_lock(&object->lock); + spin_unlock(&object->lock); + goto retry; + } + rcu_read_unlock(); + + /* + * If there is no object tied to @inode, then create a new one (without + * holding any locks). + */ + new_object = landlock_create_object(&landlock_fs_underops, inode); + if (IS_ERR(new_object)) + return new_object; + + /* Protects against concurrent get_inode_object() calls. */ + spin_lock(&inode->i_lock); + object = rcu_dereference_protected(inode_sec->object, + lockdep_is_held(&inode->i_lock));rcu_dereference_protected() requires that inode_sec->object is not concurrently changed, but I think another thread could call get_inode_object() while we're in landlock_create_object(), and then we could race with the NULL write in release_inode() here? (It wouldn't actually be a UAF though because we're not actually accessing `object` here.) Or am I missing a lock that prevents this? In v28 this wasn't an issue because release_inode() was holding inode->i_lock (and object->lock) during the NULL store; but in v29 and this version the NULL store in release_inode() moved out of the locked region. I think you could just move the NULL store in release_inode() back up (and maybe add a comment explaining the locking rules for landlock_inode(...)->object)? (Or alternatively you could use rcu_dereference_raw() with a comment explaining that the read pointer is only used to check for NULL-ness, and that it is guaranteed that the pointer can't change if it is NULL and we're holding the lock. But that'd be needlessly complicated, I think.)To reach rcu_assign_pointer(landlock_inode(inode)->object, NULL) in release_inode() or in hook_sb_delete(), the landlock_inode(inode)->object need to be non-NULL,
Yes.
which implies that a call to get_inode_object(inode) either "retry" (because release_inode is only called by landlock_put_object, which set object->usage to 0) until it creates a new object, or reuses the existing referenced object (and increments object->usage).
But it can be that landlock_inode(inode)->object only becomes non-NULL after get_inode_object() has checked rcu_dereference(inode_sec->object).
The worse case would be if get_inode_object(inode) is called just before the rcu_assign_pointer(landlock_inode(inode)->object, NULL) from hook_sb_delete(), which would result in an object with a NULL underobj, which is the expected behavior (and checked by release_inode).
The scenario I'm talking about doesn't involve hook_sb_delete().
The line rcu_assign_pointer(inode_sec->object, new_object) from get_inode_object() can only be reached if the underlying inode doesn't reference an object,
Yes.
in which case hook_sb_delete() will not reach the rcu_assign_pointer(landlock_inode(inode)->object, NULL) line for this same inode. This works because get_inode_object(inode) is mutually exclusive to itself with the same inode (i.e. an inode can only point to an object that references this same inode).
To clarify: You can concurrently call get_inode_object() multiple times on the same inode, right? There are no locks held on entry to that function.
I tried to explain this with the comment "Protects against concurrent get_inode_object() calls" in get_inode_object(), and the comments just before both rcu_assign_pointer(landlock_inode(inode)->object, NULL).
The scenario I'm talking about is:
Initially the inode does not have an associated landlock_object. There
are two threads A and B. Thread A is going to execute
get_inode_object(). Thread B is going to execute get_inode_object()
followed immediately by landlock_put_object().
thread A: enters get_inode_object()
thread A: rcu_dereference(inode_sec->object) returns NULL
thread A: enters landlock_create_object()
thread B: enters get_inode_object()
thread B: rcu_dereference(inode_sec->object) returns NULL
thread B: calls landlock_create_object()
thread B: sets inode_sec->object while holding inode->i_lock
thread B: leaves get_inode_object()
thread B: enters landlock_put_object()
thread B: object->usage drops to 0, object->lock is taken
thread B: calls release_inode()
thread B: drops object->lock
thread A: returns from landlock_create_object()
thread A: takes inode->i_lock
At this point, thread B will run:
rcu_assign_pointer(landlock_inode(inode)->object, NULL);
while thread A runs:
rcu_dereference_protected(inode_sec->object,
lockdep_is_held(&inode->i_lock));
meaning there is a (theoretical) data race, since
rcu_dereference_protected() doesn't use READ_ONCE().
quoted
quoted
+ if (unlikely(object)) { + /* Someone else just created the object, bail out and retry. */ + spin_unlock(&inode->i_lock); + kfree(new_object); + + rcu_read_lock(); + goto retry; + } + + rcu_assign_pointer(inode_sec->object, new_object); + /* + * @inode will be released by hook_sb_delete() on its superblock + * shutdown. + */ + ihold(inode); + spin_unlock(&inode->i_lock); + return new_object; +}