Re: [PATCH v3] repack: enable bitmaps by default on bare repos
From: Ævar Arnfjörð Bjarmason <hidden>
Date: 2019-05-08 16:14:03
On Wed, May 08 2019, Jeff King wrote:
On Tue, May 07, 2019 at 10:12:06AM +0200, Ævar Arnfjörð Bjarmason wrote:quoted
quoted
I think we'd want a way to tell the bitmap code to update our progress meter as it traverses (both single objects, but also taking into account when it finds a bitmap and then suddenly bumps the value by a large amount).Not splitting it will fix the progress bar stalling, so it fixes the problem that the user is wondering if the command is entirely hanging. But I was hoping to give the user an idea of roughly where we're spending our time, e.g. so you can see how much the pack.useSparse setting is helping (or not).Yeah, I think that's a bigger and more complicated problem. I admit that my main annoyance is just the stall while we fill in the bitmaps (and it's easy because the bitmap traversal is the same unit of work as a regular traversal).quoted
So something where we report sub-progress as we go along, and perhaps print some brief summary at the end if it took long enough, e.g.: Enumerating Objects (X^1%) => Marking trees (Y^1%) Enumerating Objects (X^2%) => Calculating bitmaps (Y^2%) And at the end: Enumerating Objects (100%) in ~2m30s -- (~10s marking trees, ~2m10s bitmaps, ~10s other) I.e. bringing the whole "nested" trace2 regions full circle with the progress bar where we could elect to trace/show some of that info, and then you could turn on some trace2 mode/verbose progress to see more.I do wonder if this really needs to be part of the progress bar. The goal of the progress bar is to give the user a sense that work is happening, and (if possible, but not for "enumerating") an idea of when it might finish. If the trace code can already do detailed timings, then shouldn't we just be encouraging people to use that?
To just show work happening we could save ourselves some horizontal
space and the debates over counting v.s. enumerating with:
diff --git a/progress.c b/progress.c
index 0318bdd41b..83336ca391 100644
--- a/progress.c
+++ b/progress.c
@@ -226,3 +226,3 @@ static struct progress *start_progress_delay(const char *title, uint64_t total,
struct progress *progress = xmalloc(sizeof(*progress));
- progress->title = title;
+ progress->title = "Reticulating splines";
progress->total = total;
:)
Obviously that's silly, but the point is we do show some user messaging
with these now, and e.g. the other day here on-list (can't be bothered
to find the msgid) someone was lamenting that the N progressbars we show
on "push" were too verbose.
So by coalescing some of the existing bars that do one logical operation
(push) in N steps we could be less verbose without losing the "stuff's
happening" part of it, and would see if something odd was going on,
e.g. the "I/O write" part being proportionally slower on this box than
the other, or when they upgrade bitmaps suddenly showing up as >95% of
the time.
The bit I find interesting about tying it into trace2 is that once you
do that the trace logs can contain e.g. min/max/avg/median/percentile
time for doing some operation we can break into N steps same/similar
steps, which might be interesting for performance analysis.