Thread (25 messages) flat view 25 messages, 5 authors, 2016-06-16

Re: [PATCH 09/13] refs: introduce an iterator interface

From: Ramsay Jones <hidden>
Date: 2016-06-16 02:19:39


On 30/05/16 08:55, Michael Haggerty wrote:
[snip]
quoted hunk ↗ jump to hunk
 /* Reference is a symbolic reference. */
diff --git a/refs/files-backend.c b/refs/files-backend.c
index 8ab4d5f..dbf1587 100644
--- a/refs/files-backend.c
+++ b/refs/files-backend.c
@@ -1,6 +1,7 @@
 #include "../cache.h"
 #include "../refs.h"
 #include "refs-internal.h"
+#include "../iterator.h"
 #include "../lockfile.h"
 #include "../object.h"
 #include "../dir.h"
@@ -704,6 +705,154 @@ static void prime_ref_dir(struct ref_dir *dir)
 	}
 }
 
+/*
+ * A level in the reference hierarchy that is currently being iterated
+ * through.
+ */
+struct cache_ref_iterator_level {
+	/*
+	 * The ref_dir being iterated over at this level. The ref_dir
+         * is sorted before being stored here.
+	 */
+	struct ref_dir *dir;
+
+	/*
+	 * The index of the current entry within dir (which might
+	 * itself be a directory). If index == -1, then the iteration
+	 * hasn't yet begun. If index == dir->nr, then the iteration
+	 * through this level is over.
+	 */
+	int index;
+};
+
+/*
+ * Represent an iteration through a ref_dir in the memory cache. The
+ * iteration recurses through subdirectories.
+ */
+struct cache_ref_iterator {
+	struct ref_iterator base;
+
+	/*
+	 * The number of levels currently on the stack. This is always
+	 * at least 1, because when it becomes zero the iteration is
+	 * ended and this struct is freed.
+	 */
+	size_t levels_nr;
+
+	/* The number of levels that have been allocated on the stack */
+	size_t levels_alloc;
+
+	/*
+	 * A stack of levels. levels[0] is the uppermost level that is
+	 * being iterated over in this iteration. (This is not
+	 * necessary the top level in the references hierarchy. If we
+	 * are iterating through a subtree, then levels[0] will hold
+	 * the ref_dir for that subtree, and subsequent levels will go
+	 * on from there.)
+	 */
+	struct cache_ref_iterator_level *levels;
+};
+
+static int cache_ref_iterator_advance(struct ref_iterator *ref_iterator)
+{
+	struct cache_ref_iterator *iter =
+		(struct cache_ref_iterator *)ref_iterator;
+
+	while (1) {
+		struct cache_ref_iterator_level *level =
+			&iter->levels[iter->levels_nr - 1];
+		struct ref_dir *dir = level->dir;
+		struct ref_entry *entry;
+
+		if (level->index == -1)
+			sort_ref_dir(dir);
do you need to sort here ...
+
+		if (++level->index == level->dir->nr) {
+			/* This level is exhausted; pop up a level */
+			if (--iter->levels_nr == 0)
+				return ref_iterator_abort(ref_iterator);
+
+			continue;
+		}
+
+		entry = dir->entries[level->index];
+
+		if (entry->flag & REF_DIR) {
+			/* push down a level */
+			ALLOC_GROW(iter->levels, iter->levels_nr + 1,
+				   iter->levels_alloc);
+
+			level = &iter->levels[iter->levels_nr++];
+			level->dir = get_ref_dir(entry);
+			sort_ref_dir(level->dir);
... given that you sort here?
+			level->index = -1;
+		} else {
+			iter->base.refname = entry->name;
+			iter->base.oid = &entry->u.value.oid;
+			iter->base.flags = entry->flag;
+			return ITER_OK;
+		}
+	}
+}
+
ATB,
Ramsay Jones
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