Re: [PATCH v3] dmaengine: idxd: Do not use devm for 'struct device' object allocation
From: Jason Gunthorpe <jgg@nvidia.com>
Date: 2021-02-27 01:37:31
On Wed, Feb 24, 2021 at 03:35:19PM -0700, Dave Jiang wrote:
Remove devm_* allocation of memory of 'struct device' objects. The devm_* lifetime is incompatible with device->release() lifetime. Address issues flagged by CONFIG_DEBUG_KOBJECT_RELEASE. Add release functions for each component in order to free the allocated memory at the appropriate time. Each component such as wq, engine, and group now needs to be allocated individually in order to setup the lifetime properly.
You've tested this now with kasn and all the other debugging turned
on?
I poked around a bit and there are other bugs in here too:
static int idxd_wq_cdev_dev_setup(struct idxd_wq *wq)
{
idxd_cdev->dev = kzalloc(sizeof(*idxd_cdev->dev), GFP_KERNEL);
dev_set_name(dev, "%s/wq%u.%u", idxd_get_dev_name(idxd), idxd->id, wq->id);
^^^ Missing error check
if (minor < 0) {
rc = minor;
kfree(dev);
^^^^ leaks the memory dev_set_name allocated
You must call device_initialize before calling dev_set_name and once
device_initialize is called it must do put_device to clean
up. put_device will free memory allocated by dev_set_name
Isn't this a use after free kasn should flag?
device_unregister(idxd_cdev->dev);
ida_simple_remove(&cdev_ctx->minor_ida, idxd_cdev->minor);
^^^^^^
idxd_cdev may
have been freed by device_unregister
Probably a good idea to check all the places working with struct
device carefully to see that they are right
Jason