Thread (43 messages) 43 messages, 8 authors, 2025-03-07

Re: [PATCH v3 02/25] drm/dumb-buffers: Provide helper to set pitch and size

From: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Date: 2025-02-25 13:45:27
Also in: dri-devel, imx, intel-xe, linux-arm-msm, linux-mediatek, linux-renesas-soc, linux-rockchip, linux-samsung-soc, linux-tegra, nouveau, xen-devel

Hi,

On 21/02/2025 11:19, Thomas Zimmermann wrote:
Hi

Am 20.02.25 um 11:53 schrieb Tomi Valkeinen:
quoted
Hi,

On 20/02/2025 12:05, Thomas Zimmermann wrote:
quoted
Hi

Am 20.02.25 um 10:18 schrieb Tomi Valkeinen:
[...]
quoted
quoted
+ * Color modes of 10, 12, 15, 30 and 64 are only supported for use by
+ * legacy user space. Please don't use them in new code. Other modes
+ * are not support.
+ *
+ * Do not attempt to allocate anything but linear framebuffer memory
+ * with single-plane RGB data. Allocation of other framebuffer
+ * layouts requires dedicated ioctls in the respective DRM driver.
According to this, every driver that supports, say, NV12, should 
implement their own custom ioctl to do the exact same thing? And, of 
course, every userspace app that uses, say, NV12, should then add 
code for all these platforms to call the custom ioctls?
Yes, that's exactly the current status.

There has been discussion about a new dumb-create ioctl that takes a 
DRM format as parameter. I'm all for it, but it's out of the scope 
for this series.
quoted
As libdrm's modetest currently supports YUV formats with dumb 
buffers, should we remove that code, as it's not correct and I'm 
sure people use libdrm code as a reference?
Of course not.
quoted
Well, I'm not serious above, but I think all my points from the 
earlier version are still valid. I don't like this. It changes the 
parameters of the ioctl (bpp used to be bits-per-pixel, not it's 
"color mode"), and the behavior of the ioctl, behavior that we've 
had for a very long time, and we have no idea how many users there 
are that will break (could be none, of course). And the 
documentation changes make the current behavior and uses wrong or 
legacy.
Before I go into details about this statement, what use case exactly 
are you referring to when you say that behavior changes?
For every dumb_buffer allocation with bpp that is not divisible by 8, 
the result is different, i.e. instead of DIV_ROUND_UP(width * bpp, 8), 
we now have width * DIV_ROUND_UP(bpp, 8). This, of course, depends on 
the driver implementation. Some already do the latter.
The current dumb-buffer code does a stride computation at [1], which is 
correct for all cases; although over-allocates sometimes. It's the one 
you describe as "width * DIV_ROUND_UP(bpp, 8)". It's in the ioctl entry 
point, so it's somewhat authoritative for all driver's implementations. 
It's also used by several drivers.

The other variant, "DIV_ROUND_UP(width * bpp, 8)", is used by gem-dma, 
gem-shmem and others. It can give incorrect results and possibly OOBs. 
To give a simple example, let's allocate 15-bit XRGB1555. Bpp is 15. 
With a width of 1024, that would result in 1920 bytes per scanline. But 
because XRGB1555 has a filler bit, so the pixel is actually 16 bit and a 
scanline needs to be 2048 bytes. The new code fixes that. This is not 
just a hypothetical scenario: we do have drivers that support XRGB1555 
and some of them also export a preferred_depth of 15 to userspace. [2] 
In the nearby comment, you'll see that this value is meant for dumb 
buffers.

Rounding up the depth value in user space is possible for RGB, but not 
for YUV. Here different pixel planes have a different number of bits. 
Sometimes pixels are sharing bits. The value of bits-per-pixel becomes 
meaningless. That's why it's also deprecated in struct drm_format_info. 
The struct instead uses a more complicated per-plane calculation to 
compute the number of bits per plane. [3] The user-space code currently 
doing YUV on dumb buffers simply got lucky.

[1] https://elixir.bootlin.com/linux/v6.13.3/source/drivers/gpu/drm/ 
drm_dumb_buffers.c#L77
[2] https://elixir.bootlin.com/linux/v6.13.3/source/include/drm/ 
drm_mode_config.h#L885
[3] https://elixir.bootlin.com/linux/v6.13.3/source/include/drm/ 
drm_fourcc.h#L83
quoted
This change also first calls the drm_driver_color_mode_format(), which 
could change the behavior even more, but afaics at the moment does not. 
Because currently each driver does its own thing, it can be hard to 
write user space that reliably allocates on all drivers. That's why it's 
important that parameters are not just raw numbers, but have well- 
defined semantics. The raw bpp is meaningless; it's also important to 
know which formats are associated with each value. Otherwise, you might 
get a dumb buffer with a bpp of 15, but it will be displayed 
incorrectly. This patch series finally implements this and clearly 
documents the assumptions behind the interfaces. The assumptions 
themselves have always existed.
This is perhaps where the biggest gap in understanding/view is: I have 
always thought dumb-buffer's "bpp" to mean bits-per-pixel, where, for 
more complex formats, "pixel" is not necessarily a visible pixel but a 
container unit of some kind. So bpp * width = stride.

It would not occur to me to allocate XRGB1555 dumb-buffer with 15 bpp, 
but 16 bpp, as that's what a pixel takes. I have never seen the 
dumb-buffer bpp connected directly to the pixel format (that's what the 
ADDFB brings in).

I may be alone with that thinking, but afaics the documentation leans a 
bit on my interpretation (instead of considering bpp as a "color mode"), 
although admittedly the docs also don't really say much so this may be 
fully just my interpretation:

https://man.archlinux.org/man/drm-memory.7.en

https://cgit.freedesktop.org/drm/libdrm/tree/include/drm/drm_mode.h#n1055

I (mostly) understand all the complexities around here, thanks to your 
replies, and I think I'm ok with the series as it doesn't break anything 
(need to test the v3, though).

I still don't like it though =). And I would be happier with the simpler 
"bpp" interpretation that I mentioned above, instead of it being a color 
mode. But we can't have it both ways, and perhaps it's better to unify 
the code and have the behavior explained explicitly as you do in this 
series, even if the explanation only covers some RGB formats.

  Tomi
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