Thread (15 messages) read the whole thread 15 messages, 2 authors, 2021-08-04

Re: [PATCH 00/11] Provide offset-adjusted framebuffer mappings

From: Sam Ravnborg <hidden>
Date: 2021-08-03 16:21:25
Also in: dri-devel

Hi Thomas,

On Tue, Aug 03, 2021 at 02:59:17PM +0200, Thomas Zimmermann wrote:
A framebuffer's offsets field might be non-zero to make the BO data
start at the specified offset within the BO's memory. Handle this
case in drm_gem_fb_vmap() and update all callers. So far, many drivers
ignore the offsets, which can lead to visual artifacts.

Patch 1 adds an optional argument to drm_gem_fb_vmap() to return the
offset-adjusted data address for use with shadow-buffered planes.

Patches 3 and 11 convert gud and vkms, which are the other callers of
drm_gem_fb_vmap(). For gud, it's just a cleanup. Vkms will handle the
framebuffer offsets correctly for its input and output framebuffers.

The other patches convert users of shadow-buffered planes to use the
data address. After conversion, each driver will use the correct data
for non-zero offsets.
  drm/ast: Use offset-adjusted shadow-plane mappings
  drm/gud: Get offset-adjusted mapping from drm_gem_fb_vmap()
  drm/hyperv: Use offset-adjusted shadow-plane mappings
  drm/mgag200: Use offset-adjusted shadow-plane mappings
  drm/cirrus: Use offset-adjusted shadow-plane mappings
  drm/gm12u320: Use offset-adjusted shadow-plane mappings
  drm/simpledrm: Use offset-adjusted shadow-plane mapping
  drm/udl: Use offset-adjusted shadow-plane mapping
  drm/vbox: Use offset-adjusted shadow-plane mappings
  drm/vkms: Use offset-adjusted shadow-plane mappings and output
Everything looked good while reading through the patches.
I cannot say if everything was properly converted but the patches looked
good.

So they are all:
Acked-by: Sam Ravnborg <redacted>

There was a few TODO comments visible aboput using the mapping api
properly. I assume this is coming in a later patch set..

	Sam
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