quoted
quoted
+int virtio_gpu_array_lock_resv(struct virtio_gpu_object_array *objs)
+{
+ return drm_gem_lock_reservations(objs->objs, objs->nents,
+ &objs->ticket);
Unlike in other drivers where an "object array" is only needed in
execbuffer, we will use this in several places, and often with only 1
object in the array. Can we special case that and do a quick
reservation_object_lock?
Yes, done.
quoted
quoted
+void virtio_gpu_array_unlock_resv(struct virtio_gpu_object_array *objs)
+{
+ drm_gem_unlock_reservations(objs->objs, objs->nents,
+ &objs->ticket);
+}
+
Likewise here.
cheers,
Gerd