Re: [PATCH 4/4] drm/virtio: Use IDAs more efficiently
From: Matthew Wilcox <willy@infradead.org>
Date: 2018-10-02 12:55:42
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dri-devel, lkml
On Tue, Oct 02, 2018 at 01:43:28PM +0200, Gerd Hoffmann wrote:
On Wed, Sep 26, 2018 at 09:04:55AM -0700, Matthew Wilcox wrote:quoted
On Wed, Sep 26, 2018 at 09:00:31AM -0700, Matthew Wilcox wrote:quoted
@@ -59,6 +59,7 @@ static int virtio_gpu_context_create(struct virtio_gpu_device *vgdev, if (handle < 0) return handle; + handle++; virtio_gpu_cmd_context_create(vgdev, handle, nlen, name); return handle; }Uh. This line is missing. - int handle = ida_alloc_min(&vgdev->ctx_id_ida, 1, GFP_KERNEL); + int handle = ida_alloc(&vgdev->ctx_id_ida, GFP_KERNEL); It'll be there in v2 ;-)I've touched the resource/object id handling too, see my "drm/virtio: rework ttm resource handling" patch series (https://patchwork.freedesktop.org/series/50382/). Which still needs a review btw.
Um, according to patchwork, you only posted it yesterday. Does DRM normally expect a review within 24 hours?
I think that series obsoletes patch 3/4 (object id fixes) of your series. The other patches should rebase without too much trouble, you could do that as well when preparing v2 ...
It seems a little odd to me to expect a drive-by contributor (ie me) to rebase their patches on top of a patch series which wasn't even posted at the time they contributed their original patch. If it was already in -next, that'd be a reasonable request.