Thread (1 message) flat view 1 message, 1 author, 2018-10-02

Re: [PATCH 4/4] drm/virtio: Use IDAs more efficiently

From: Matthew Wilcox <willy@infradead.org>
Date: 2018-10-02 12:55:42
Also in: dri-devel, lkml

On Tue, Oct 02, 2018 at 01:43:28PM +0200, Gerd Hoffmann wrote:
On Wed, Sep 26, 2018 at 09:04:55AM -0700, Matthew Wilcox wrote:
quoted
On Wed, Sep 26, 2018 at 09:00:31AM -0700, Matthew Wilcox wrote:
quoted
@@ -59,6 +59,7 @@ static int virtio_gpu_context_create(struct virtio_gpu_device *vgdev,
 
 	if (handle < 0)
 		return handle;
+	handle++;
 	virtio_gpu_cmd_context_create(vgdev, handle, nlen, name);
 	return handle;
 }
Uh.  This line is missing.

-       int handle = ida_alloc_min(&vgdev->ctx_id_ida, 1, GFP_KERNEL);
+       int handle = ida_alloc(&vgdev->ctx_id_ida, GFP_KERNEL);

It'll be there in v2 ;-)
I've touched the resource/object id handling too, see my "drm/virtio:
rework ttm resource handling" patch series
(https://patchwork.freedesktop.org/series/50382/).  Which still needs a
review btw.
Um, according to patchwork, you only posted it yesterday.  Does DRM
normally expect a review within 24 hours?
I think that series obsoletes patch 3/4 (object id fixes) of your
series.  The other patches should rebase without too much trouble, you
could do that as well when preparing v2 ...
It seems a little odd to me to expect a drive-by contributor (ie me) to
rebase their patches on top of a patch series which wasn't even posted
at the time they contributed their original patch.  If it was already
in -next, that'd be a reasonable request.
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