Re: [PATCH 0/9] qspinlock stuff -v15
From: Peter Zijlstra <peterz@infradead.org>
Date: 2015-03-26 20:22:10
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On Wed, Mar 25, 2015 at 03:47:39PM -0400, Konrad Rzeszutek Wilk wrote:
Ah nice. That could be spun out as a seperate patch to optimize the existing ticket locks I presume.
Yes I suppose we can do something similar for the ticket and patch in the right increment. We'd need to restructure the code a bit, but its not fundamentally impossible. We could equally apply the head hashing to the current ticket implementation and avoid the current bitmap iteration.
Now with the old pv ticketlock code an vCPU would only go to sleep once and be woken up when it was its turn. With this new code it is woken up twice (and twice it goes to sleep). With an overcommit scenario this would imply that we will have at least twice as many VMEXIT as with the previous code.
An astute observation, I had not considered that.
I presume when you did benchmarking this did not even register? Thought I wonder if it would if you ran the benchmark for a week or so.
You presume I benchmarked :-) I managed to boot something virt and run hackbench in it. I wouldn't know a representative virt setup if I ran into it. The thing is, we want this qspinlock for real hardware because its faster and I really want to avoid having to carry two spinlock implementations -- although I suppose that if we really really have to we could.