Re: [PATCH net v2] dpll: fix NULL deref in dpll_device_ops() during teardown race
From: Matthieu Baerts <matttbe@kernel.org>
Date: 2026-08-18 07:41:47
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Hi Petr, On 13/08/2026 16:08, Petr Oros wrote:
When the last owner of a dpll device unregisters while a foreign driver still holds a pin on it via dpll_pin_on_pin_register(), the dpll object stays alive with an empty registration list. A pin notification queued before the unregister (e.g. ice reacting to zl3073x_i2c removal) then walks pin->dpll_refs into dpll_device_ops(), which trips the WARN_ON and dereferences the missing registration. dpll_lock cannot help because the notification work was queued before the unregistering driver took the lock. Treat the empty registration list as a legitimate transient state. Make dpll_priv() and dpll_device_ops() return NULL in that case and make every pin netlink path that resolves a device from a pin skip such dplls. dpll_cmd_pin_get_one() picks a ref with a live registration and returns -ENODEV when there is none, the pin dumpit skips such a pin instead of aborting the dump, dpll_msg_add_pin_dplls() and the frequency, esync, reference sync and phase adjust set paths skip dead refs, and dpll_pin_parent_device_set() validates the parent with dpll_device_get_by_id(). dpll_pin_register() is the last caller that dereferenced the device ops without a check, so move its frequency monitor validation under dpll_lock and tolerate a missing registration there as well. The empty registration list is equivalent to a cleared DPLL_REGISTERED mark, both transitions happen under dpll_lock in dpll_device_register() and dpll_device_unregister(). A pin notification for a pin whose dplls are all gone is now dropped with -ENODEV instead of crashing, all callers in the core ignore that return value.
Thank you for the patch. When merging net into net-next, it looks like
it creates a lot of conflicts, mainly with commit 84e85c325e5e ("dpll:
use pin owner's dpll ref for pin-level attribute setting").
Because the logic seems quite different now, do you mind providing
instructions on how to resolve these conflicts, please? A 3-way patch
and/or rerere artifacts could also help.
Cheers,
Matt
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