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[PATCH v5 2/3] vsock: remove the now-unused rejected flag

From: Nguyen Dinh Phi <hidden>
Date: 2026-08-10 17:10:52
Also in: lkml, virtualization
Subsystem: networking [general], the rest, vm sockets (af_vsock) · Maintainers: "David S. Miller", Eric Dumazet, Jakub Kicinski, Paolo Abeni, Linus Torvalds, Stefano Garzarella

After previous patch, the branch marking a socket rejected in
vsock_accept() is unreachable, and nothing ever sets vsk->rejected
elsewhere.

Therefore, we can remove the `rejected` field from vsock_sock structure.

Suggested-by: Stefano Garzarella <sgarzare@redhat.com>
Signed-off-by: Nguyen Dinh Phi <redacted>
---
 include/net/af_vsock.h   |  5 +----
 net/vmw_vsock/af_vsock.c | 46 +++++++++++++---------------------------
 2 files changed, 16 insertions(+), 35 deletions(-)
diff --git a/include/net/af_vsock.h b/include/net/af_vsock.h
index 30046a3c20f7..3357ee62d10b 100644
--- a/include/net/af_vsock.h
+++ b/include/net/af_vsock.h
@@ -52,13 +52,10 @@ struct vsock_sock {
 	 * The listening socket is the head for both lists.  Sockets created
 	 * for connection requests are placed in the pending list until they
 	 * are connected, at which point they are put in the accept queue list
-	 * so they can be accepted in accept().  If accept() cannot accept the
-	 * connection, it is marked as rejected so the cleanup function knows
-	 * to clean up the socket.
+	 * so they can be accepted in accept().
 	 */
 	struct list_head pending_links;
 	struct list_head accept_queue;
-	bool rejected;
 	struct delayed_work connect_work;
 	struct delayed_work pending_work;
 	struct delayed_work close_work;
diff --git a/net/vmw_vsock/af_vsock.c b/net/vmw_vsock/af_vsock.c
index ff507761f472..b59890bbd217 100644
--- a/net/vmw_vsock/af_vsock.c
+++ b/net/vmw_vsock/af_vsock.c
@@ -38,10 +38,9 @@
  * pending socket.  When that socket reaches the connected state, it is removed
  * from the listener socket's pending list and enqueued in the listener
  * socket's accept queue.  Callers of accept(2) will accept connected sockets
- * from the listener socket's accept queue.  If the socket cannot be accepted
- * for some reason then it is marked rejected.  Once the connection is
- * accepted, it is owned by the user process and the responsibility for cleanup
- * falls with that user process.
+ * from the listener socket's accept queue. Once the connection is accepted,
+ * it is owned by the user process and the responsibility for cleanup falls
+ * with that user process.
  *
  * - It is possible that these pending sockets will never reach the connected
  * state; in fact, we may never receive another packet after the connection
@@ -49,9 +48,7 @@
  * future, after some amount of time passes where a connection should have been
  * established.  This function ensures that the socket is off all lists so it
  * cannot be retrieved, then drops all references to the socket so it is cleaned
- * up (sock_put() -> sk_free() -> our sk_destruct implementation).  Note this
- * function will also cleanup rejected sockets, those that reach the connected
- * state but leave it before they have been accepted.
+ * up (sock_put() -> sk_free() -> our sk_destruct implementation).
  *
  * - Lock ordering for pending or accept queue sockets is:
  *
@@ -774,11 +771,10 @@ static void vsock_pending_work(struct work_struct *work)
 
 	if (vsock_is_pending(sk)) {
 		vsock_remove_pending(listener, sk);
-	} else if (!vsk->rejected) {
-		/* We are not on the pending list and accept() did not reject
-		 * us, so we must have been accepted by our user process.  We
-		 * just need to drop our references to the sockets and be on
-		 * our way.
+	} else {
+		/* We are not on the pending list so we must have been accepted
+		 * by our user process. We just need to drop our references to
+		 * the sockets and be on our way.
 		 */
 		cleanup = false;
 		goto out;
@@ -942,7 +938,6 @@ static struct sock *__vsock_create(struct net *net,
 	vsk->listener = NULL;
 	INIT_LIST_HEAD(&vsk->pending_links);
 	INIT_LIST_HEAD(&vsk->accept_queue);
-	vsk->rejected = false;
 	vsk->sent_request = false;
 	vsk->ignore_connecting_rst = false;
 	WRITE_ONCE(vsk->peer_shutdown, 0);
@@ -1912,26 +1907,15 @@ static int vsock_accept(struct socket *sock, struct socket *newsock,
 		lock_sock_nested(connected, SINGLE_DEPTH_NESTING);
 		vconnected = vsock_sk(connected);
 
-		/* If the listener socket has received an error, then we should
-		 * reject this socket and return.  Note that we simply mark the
-		 * socket rejected, drop our reference, and let the cleanup
-		 * function handle the cleanup; the fact that we found it in
-		 * the listener's accept queue guarantees that the cleanup
-		 * function hasn't run yet.
-		 */
-		if (err) {
-			vconnected->rejected = true;
-		} else {
-			newsock->state = SS_CONNECTED;
-			sock_graft(connected, newsock);
+		newsock->state = SS_CONNECTED;
+		sock_graft(connected, newsock);
 
-			set_bit(SOCK_CUSTOM_SOCKOPT,
-				&connected->sk_socket->flags);
+		set_bit(SOCK_CUSTOM_SOCKOPT,
+			&connected->sk_socket->flags);
 
-			if (vsock_msgzerocopy_allow(vconnected->transport))
-				set_bit(SOCK_SUPPORT_ZC,
-					&connected->sk_socket->flags);
-		}
+		if (vsock_msgzerocopy_allow(vconnected->transport))
+			set_bit(SOCK_SUPPORT_ZC,
+				&connected->sk_socket->flags);
 
 		release_sock(connected);
 		sock_put(connected);
-- 
2.53.0
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