Re: [PATCH v2 1/3] vdpa/mlx5: update mlx_features with driver state check
From: Dragos Tatulea <dtatulea@nvidia.com>
Date: 2026-01-02 12:09:13
Also in:
kvm, lkml, virtualization
Hi Cindy, Thanks for your patch! On 29.12.25 08:16, Cindy Lu wrote:
Add logic in mlx5_vdpa_set_attr() to ensure the VIRTIO_NET_F_MAC feature bit is properly set only when the device is not yet in the DRIVER_OK (running) state. This makes the MAC address visible in the output of: vdpa dev config show -jp when the device is created without an initial MAC address. Signed-off-by: Cindy Lu <redacted>
Having a cover letter with the summary, history and links series would make the review process easier.
quoted hunk ↗ jump to hunk
--- drivers/vdpa/mlx5/net/mlx5_vnet.c | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-)diff --git a/drivers/vdpa/mlx5/net/mlx5_vnet.c b/drivers/vdpa/mlx5/net/mlx5_vnet.c index ddaa1366704b..6e42bae7c9a1 100644 --- a/drivers/vdpa/mlx5/net/mlx5_vnet.c +++ b/drivers/vdpa/mlx5/net/mlx5_vnet.c@@ -4049,7 +4049,7 @@ static int mlx5_vdpa_set_attr(struct vdpa_mgmt_dev *v_mdev, struct vdpa_device * struct mlx5_vdpa_dev *mvdev; struct mlx5_vdpa_net *ndev; struct mlx5_core_dev *mdev; - int err = -EOPNOTSUPP; + int err = 0; mvdev = to_mvdev(dev); ndev = to_mlx5_vdpa_ndev(mvdev);@@ -4057,13 +4057,22 @@ static int mlx5_vdpa_set_attr(struct vdpa_mgmt_dev *v_mdev, struct vdpa_device * config = &ndev->config; down_write(&ndev->reslock); - if (add_config->mask & (1 << VDPA_ATTR_DEV_NET_CFG_MACADDR)) { + + if (add_config->mask & BIT_ULL(VDPA_ATTR_DEV_NET_CFG_MACADDR)) { + if (!(ndev->mvdev.status & VIRTIO_CONFIG_S_DRIVER_OK)) { + ndev->mvdev.mlx_features |= BIT_ULL(VIRTIO_NET_F_MAC); + } else { + mlx5_vdpa_warn(mvdev, "device running, skip updating MAC\n"); + err = -EBUSY; + goto out; + } pfmdev = pci_get_drvdata(pci_physfn(mdev->pdev)); err = mlx5_mpfs_add_mac(pfmdev, config->mac); if (!err) ether_addr_copy(config->mac, add_config->net.mac); } +out: up_write(&ndev->reslock); return err; }
The patch itself makes sense. For it you can add: Reviewed-by: Dragos Tatulea <dtatulea@nvidia.com> Thanks, Dragos