Thread (42 messages) flat view 42 messages, 4 authors, 2025-06-27

Re: [PATCH v2 13/17] net/mlx5e: Implement PSP Tx data path

From: Willem de Bruijn <willemdebruijn.kernel@gmail.com>
Date: 2025-06-26 01:54:32

Daniel Zahka wrote:
From: Raed Salem <redacted>

Setup PSP offload on Tx data path based on whether skb indicates that it is
intended for PSP or not. Support driver side encapsulation of the UDP
headers, PSP headers, and PSP trailer for the PSP traffic that will be
encrypted by the NIC.

Signed-off-by: Raed Salem <redacted>
Signed-off-by: Rahul Rameshbabu <rrameshbabu@nvidia.com>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
+static void psp_write_headers(struct net *net, struct sk_buff *skb,
+			      __be32 spi, u8 ver, unsigned int udp_len,
+			      __be16 sport)
+{
+	struct udphdr *uh = udp_hdr(skb);
+	struct psphdr *psph = (struct psphdr *)(uh + 1);
+
+	uh->dest = htons(PSP_DEFAULT_UDP_PORT);
+	uh->source = udp_flow_src_port(net, skb, 0, 0, false);
+	uh->check = 0;
+	uh->len = htons(udp_len);
+
+	psph->nexthdr = IPPROTO_TCP;
+	psph->hdrlen = PSP_HDRLEN_NOOPT;
+	psph->crypt_offset = 0;
+	psph->verfl = FIELD_PREP(PSPHDR_VERFL_VERSION, ver) |
+		      FIELD_PREP(PSPHDR_VERFL_ONE, 1);
+	psph->spi = spi;
+	memset(&psph->iv, 0, sizeof(psph->iv));
+}
+
+/* Encapsulate a TCP packet with PSP by adding the UDP+PSP headers and filling
+ * them in.
+ */
+static bool psp_encapsulate(struct net *net, struct sk_buff *skb,
+			    __be32 spi, u8 ver, __be16 sport)
+{
+	u32 network_len = skb_network_header_len(skb);
+	u32 ethr_len = skb_mac_header_len(skb);
+	u32 bufflen = ethr_len + network_len;
+	struct ipv6hdr *ip6;
+
+	if (skb_cow_head(skb, PSP_ENCAP_HLEN))
+		return false;
+
+	skb_push(skb, PSP_ENCAP_HLEN);
+	skb->mac_header		-= PSP_ENCAP_HLEN;
+	skb->network_header	-= PSP_ENCAP_HLEN;
+	skb->transport_header	-= PSP_ENCAP_HLEN;
+	memmove(skb->data, skb->data + PSP_ENCAP_HLEN, bufflen);
+
+	ip6 = ipv6_hdr(skb);
+	skb_set_inner_ipproto(skb, IPPROTO_TCP);
+	ip6->nexthdr = IPPROTO_UDP;
+	be16_add_cpu(&ip6->payload_len, PSP_ENCAP_HLEN);
+
+	skb_set_inner_transport_header(skb, skb_transport_offset(skb) + PSP_ENCAP_HLEN);
+	skb->encapsulation = 1;
+	psp_write_headers(net, skb, spi, ver,
+			  skb->len - skb_transport_offset(skb), sport);
+
+	return true;
+}
It makes sense to do this in the driver.

But it would be good to from the start have this in a driver
independent location, as library functions that drivers can call.

Same for psp_rcv in patch 16.

Else, every driver is going to reimplement this logic.
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